Here comes the next release of our development cycle towards 1.20.
We changed a few things internally regarding updating the rendering after changing or connecting nodes. Please report if the rendering doesn't update after certain actions.
As a consequence of the fix for the activation issues on some Mac Pro systems, some Mac users may have to deactivate/activate their license again. Which will also apply if these users switch between 1.12 and a previous version.
Changes since 1.11
- Revamped node graph editor, supporting zooming out on big node graphs.
- The render viewport can display a background image instead of the checkerboard.
- The sky color in new daylight system can be customized.
- The sun radius can now be controlled in the daylight environment.
- When rendering a scene with lots of instances, Octane doesn't freeze anymore while moving objects around.
- Added Render priority, so you can slightly throttle down rendering on one or more GPUs. This improves system responsiveness when rendering on the GPU used for your display.
- Glare and bloom from the sun retain correct brightness while rendering more samples per pixel.
- Loading lots of very small meshes is more efficient.
- Fixed activation issue on recent Mac Pros (see above).
- Fixed crash when switching between render targets rendering the same amount of pixels with a different aspect ratio.
- Fixed using int input pins on macro nodes.
- Autofocus works after modifying the rendered geometry.
- Environment light sampling works when disabling alpha shadows.
- Using min_display_samples and subsampling with PMC works correctly.
- Display a warning if some nodes from an OCS file fail to load
- Fixed a crash in some scenes containing invalid nodes.
- Fixed crash when rendering a material preview for a dirt texture before starting a main render.
- Material map nodes work correctly again.
Download:
Windows
ZIP archives:
- 64-bit — 32-bit
MacOS X
DMG image:
- 32-bit and 64-bit
Linux
tar.gz archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team