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I know it's intended for traditional realtime engines, just wondering, because it sure would be neat.
Oculus Rift Support, is it possible?
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Here is an interesting talk from Michael Abrash about VR: http://www.roadtovr.com/2013/03/31/gdc- ... lides-4415
The problem would be latency. I don't think, we would get the frame rate high enough to make it useful, but who knows maybe in 1 or 2 years...
The problem would be latency. I don't think, we would get the frame rate high enough to make it useful, but who knows maybe in 1 or 2 years...
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
If they put eye tracking into VR it would help alot aswell. You could simply draw more samples to where the player is looking at. areas in the peripheral vision would hardly need any samples.abstrax wrote:Here is an interesting talk from Michael Abrash about VR: http://www.roadtovr.com/2013/03/31/gdc- ... lides-4415
The problem would be latency. I don't think, we would get the frame rate high enough to make it useful, but who knows maybe in 1 or 2 years...

Win 7 64 | Geforce GTX780 | i7 3930k| 32GB