Octane Render 1.021 beta2.1 RC1 available [obsolete]

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thwak
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radiance wrote:Hi all,

I've made a new tarball for linux which should solve the problem.
I replaced the link in the first post in this thread with the new version.

Linux users should redownload it and try this new one.

Radiance
After a very brief test I can confirm that the Linux build is now working again. Thanks for the quick fix!
Ubuntu 9.10 x64 | GTS 240 | 260.19.44 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb| Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
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afecelis
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Indeed the Linux version is working fine again, but it still feels a tad slower and "heavier" to operate than the windows version. The loading (splash) screen takes quite longer to load than its windows equivalent. ;)
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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Chris
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radiance wrote:
Whichway wrote:Works ok on Big Daddy system. Is 8800 GT (still) supported?

Whichway
yeah it should.
are there any other users that can confirm the release works on 8000 series cards ?

Radiance
Confirmed
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Aaaaahole
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Working fine on my 8800GTX too Radiance. Thanks to the Octane team, I'm loving the new release and features.

One minor question, is it possible to have a 'Pause' option in the Turntable Animation Output / Daylight Simulation Animation Output windows. The current options of Render or Cancel means its difficult to stop then recommence an animation from exactly where you left off as all settings revert back to default.
Win7 64 | i7 870 @ 3.2GHZ | GTX 780 3GB | 16GB | Phantom Scatter |
InfoBrain
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Is anyone else having problems with corrupt PNG check sum errors? I have been using VirtualDub for months and never had a single problem. Every animation I render with Octane, VirtualDub is kicking out on RANDOM frames with corrupt PNG errors, this is both viewing previews and trying to render out the animation. This is happening only with Octane generated PNG's.
Vista Premium 64 | 2x Geforce 9800GT | Q9400 Quad 2.66GHz | 8GB
cgbeige
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hmmm - I am getting the repeat crashing again. If the app crashes once, it is guaranteed to crash again unless I log out and back in. There must be some phantom process that doesn't die if it crashes. On OS X 10.6.3

Considering this is a beta and it crashes, that pretty much makes the app unusable because I have to stop everything and log out after it crashes once.
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Nostromo
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Do you get crash logs ? It'd be easier to pinpoint the source of the problem..
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radiance
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cgbeige wrote:hmmm - I am getting the repeat crashing again. If the app crashes once, it is guaranteed to crash again unless I log out and back in. There must be some phantom process that doesn't die if it crashes. On OS X 10.6.3

Considering this is a beta and it crashes, that pretty much makes the app unusable because I have to stop everything and log out after it crashes once.
Hey, it could be a OS X specific or driver issue.
Can you post your details ? driver version, and like marc said maybe a crash report or some procedure to reproduce it ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Nostromo
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Also, if it is cuda-related, there might be a message printed in the console...
cgbeige
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when it crashing again, I'll send the logs to Terrence.

Is anyone else feeling like everything is even less responsive with path tracing enabled? I thought my machine had crashed because I was clicking for 5 seconds with nothing happening. It's a big difference between when using direct lighting.
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