Hi
Following situation:
I've got an Octane Material (doesn't matter if glossy or diffuse material). For animating the opacity I use a OctaneFloatTexture Node (outTex -> opacity). Color is also animated with OctaneRBGSpectrumTexture Node (outTex -> Diffuse). I use Movable Proxies on all objects to save precomputing time (precompute 16s, rendering time 2s). In the IPR the frames get rendered correctly (when I change the frame while rendering, the material gets faded in/out and the color change is as intended).
For Batch Rendering I use the Animation Mode: "Movable Proxies" (OctaneRender settings dialog).
Resulting frames haven't got the change of Color or transparency, only the first frame is rendered correctly.
Why does this work in the IPR and not in Batch rendering?
Is there a work around or is this a bug?
Thanks
Cyr
Animation Mode: Movable Proxies, Batch rendering issues
Moderator: JimStar
- cyrillweiss
- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
Can you give me the scene to reproduce this issue on my system?cyrillweiss wrote:Hi
Following situation:
I've got an Octane Material (doesn't matter if glossy or diffuse material). For animating the opacity I use a OctaneFloatTexture Node (outTex -> opacity). Color is also animated with OctaneRBGSpectrumTexture Node (outTex -> Diffuse). I use Movable Proxies on all objects to save precomputing time (precompute 16s, rendering time 2s). In the IPR the frames get rendered correctly (when I change the frame while rendering, the material gets faded in/out and the color change is as intended).
For Batch Rendering I use the Animation Mode: "Movable Proxies" (OctaneRender settings dialog).
Resulting frames haven't got the change of Color or transparency, only the first frame is rendered correctly.
Why does this work in the IPR and not in Batch rendering?
Is there a work around or is this a bug?
Thanks
Cyr
- cyrillweiss
- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
I've sent you a pm with the download link.
Best regards
Cyr
Best regards
Cyr
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...