OctaneRender™ for LightWave™ build 0.10.2 released

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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gordonrobb wrote:But float node doesn't have an input. It is just an output, that outputs a value. It can go into power for example, but can't take an input.
This option is available inside the Image Texture node ... you can load a color image, but if you set the node type to "float image", it is converted to gray scale and uses three less GPU memory than a color image.

-Juanjo
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juanjgon
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marchermitte wrote: I was thinking also that beeing able to link the focal point to a null for instance would be a great and fast way to animate dof in a scene.
.
This feature is easy using the node editor ...
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gordonrobb
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juanjgon wrote:
gordonrobb wrote:But float node doesn't have an input. It is just an output, that outputs a value. It can go into power for example, but can't take an input.
This option is available inside the Image Texture node ... you can load a color image, but if you set the node type to "float image", it is converted to gray scale and uses three less GPU memory than a color image.

-Juanjo
Yikes, how'd I miss that's. thanks.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
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Wow, focal depth using nodes works a treat - animatable too.

[youtube]http://www.youtube.com/watch?v=BYkAOjlexbQ&feature=youtu.be[/youtube]
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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juanjgon
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gordonrobb wrote:Wow, focal depth using nodes works a treat - animatable too.
The power of nodes ;)

-Juanjo
UnCommonGrafx
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My bad.
Use the texture node. Change it from "Color" to "Float". No need to use the Float node when working with a texture.
Made me look...
Thanks.

p.s., I'm sure you already figured this out. Edit: and the group has already corrected and added some nuggets!
gordonrobb wrote:But float node doesn't have an input. It is just an output, that outputs a value. It can go into power for example, but can't take an input.
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gordonrobb
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Cheers Guys. I have been trying to copy some of the settings from materials in the LiveDB on Standalone version. However, some of them have images as part of their setup. Is there any way to get these images? Or is there a way to get the LiveDB textures into Lightwave better?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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juanjgon
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gordonrobb wrote:Cheers Guys. I have been trying to copy some of the settings from materials in the LiveDB on Standalone version. However, some of them have images as part of their setup. Is there any way to get these images? Or is there a way to get the LiveDB textures into Lightwave better?
AFAIK this images are stored in a directory when you download a liveDB material using Standalone, check the Standalone preferences, they must be there.

-Juanjo
giacob
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I have some problem with licensing.
My lightwave plugin works regurarly without problems, but if i open the standalone edition it says that the account is not actvivated and i should deactivate etc. etc... :?
Whats the matter with that?
How come standalone edition seems to be not activated while beeing activated (otherwise the plugin wouldnt work and instead it does)
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
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giacob wrote:I have some problem with licensing.
My lightwave plugin works regurarly without problems, but if i open the standalone edition it says that the account is not actvivated and i should deactivate etc. etc... :?
Whats the matter with that?
How come standalone edition seems to be not activated while beeing activated (otherwise the plugin wouldnt work and instead it does)
I am not sure about this problem. What is the error message?, perhaps you must activate the Standalone license using the same Standalone program befor use it.

-Juanjo
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