Octane Render 1.021 beta2.1 RC1 available [obsolete]

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

with regards to the issue of windows flickering behind the render, we haven't found a solution for it yet,
just move the window a bit to the right to use it. it's on our list for 2.2

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Ok, I thought since when I changed the float it only scaled the map in one direction, that a float2 would allow me to change it in both or at least independly. Anyhow, yeap, if I go back to my modeling soft and adjust there the scale there is no problem, of course, but I'm a lazy bastard... hehehe
By the way, any chance of doing only a selective update of meshes? (lazy, remember ;) ) and how about some option to hide a mesh on the fly?
Hehehe, as you can see I don't waste any chance to ask for stuff... (that's ok you can always say no and I would still love octane)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi all,

I've made a new tarball for linux which should solve the problem.
I replaced the link in the first post in this thread with the new version.

Linux users should redownload it and try this new one.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
livuxman
Licensed Customer
Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

Thanks Radiance

Tested new linux binary and working on my machine. Will continue to test it at my best.

Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
ycarry
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Posts: 202
Joined: Thu Feb 04, 2010 7:55 pm
Location: France

@ mnemonicmethod :
can you show the spec of your Mac (=> easier to help you) ?

you need to install last X11... from XQuartz.
Last version 2.5.0 (2010.03.29) here:
http://xquartz.macosforge.org/trac/wiki/X112.5.0

cause X11 from old Apple CD (as Leopard 10.5 CD) is obsolete
(and XCode too by the way...).
cgbeige
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Posts: 127
Joined: Sun Apr 04, 2010 5:30 pm

You probably know this but you should contain any needed libraries in the OS X app bundle so users don't need to install anything. I don't know if that's just a bug though.
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Nostromo
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At this point, we don't know why there's a relationship with anything X-based because there's no real reason for this dependency. We'll crack it tho, don't worry :)
InfoBrain
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Posts: 11
Joined: Fri Apr 16, 2010 6:05 pm
Location: Marshall, MI USA

kubo wrote:It'll be your fault if this weekend I don't see the light of day, you've been warned!!!! :lol:
Thanks a lot, downloading and testing!
Weekend nothing, I have not seen the light of day or slept but a few hours since I purchased my license a week ago!
Vista Premium 64 | 2x Geforce 9800GT | Q9400 Quad 2.66GHz | 8GB
InfoBrain
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Joined: Fri Apr 16, 2010 6:05 pm
Location: Marshall, MI USA

"- can choose which gpu to use by default as command line flag (-g x)"

THANK YOU, THANK YOU, THANK YOU!

I don't know if anyone else has reported this but in the turntable animation settings menu, mouse over text tip of "Direction" shows "Frames per second" same as FPS.
Vista Premium 64 | 2x Geforce 9800GT | Q9400 Quad 2.66GHz | 8GB
michdolan
Licensed Customer
Posts: 7
Joined: Fri Mar 19, 2010 6:12 pm

Awesome release! Very stable on my setup.

I've noticed one small bug (win x64 version at least):
On "filmindex" parameter for both specular and glossy materials, the slider displays incorrectly. The value will adjust to wherever I click or drag on the bar, but the slider triangle is always something like 1.3429 behind. I got that number by dragging with my mouse till the triangle started sliding. It stays that far behind no matter where you slide or click. Very minor.

Again, great work!

EDIT: FYI, it only has this problem when using "float"
Win7 64 | i7 860 | 8GB | GTX260
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