yep that answers it. many thanks
peter
Grass Shader
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Looks great. I use also a Mix material for such.
Diffuse has a transmission map with a more saturated and brighter version of the diffuse.
The Glossy material gives the highlights and reflection. Works well too.
I like the idea to test the material on a sphere.
Diffuse has a transmission map with a more saturated and brighter version of the diffuse.
The Glossy material gives the highlights and reflection. Works well too.

I like the idea to test the material on a sphere.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
need to sort this out...karba were are you?ronjart wrote:No way of doing it from 3ds max? Does that mean I have to rebuild the material or is there a way to transfer?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
If you have made your material in the Node inspector, just right click on the pin of the node and copy it.
Then paste in the Node graph window. Create a material Macro. You will get a macro node with an output pin (not usable for export).
Double click on it, and a Macro node with input pin will be created in an other tab (I tell you from memory and so I may be not accurate, because I am not on my workstation, and I have not Octane on this machine).
In this tab, paste the Material node just above the Material Macro node with input, and connect them together.
Once it is done, right click on the Material Macro node with input and save it to the Live DB.
The template display in the live DP will be created automatically, but may require some days to appear. First, you will get a grey cross instead.
Then paste in the Node graph window. Create a material Macro. You will get a macro node with an output pin (not usable for export).
Double click on it, and a Macro node with input pin will be created in an other tab (I tell you from memory and so I may be not accurate, because I am not on my workstation, and I have not Octane on this machine).
In this tab, paste the Material node just above the Material Macro node with input, and connect them together.
Once it is done, right click on the Material Macro node with input and save it to the Live DB.
The template display in the live DP will be created automatically, but may require some days to appear. First, you will get a grey cross instead.
Last edited by ROUBAL on Fri Mar 29, 2013 11:32 pm, edited 1 time in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thanks for the help. I've rebuilt the material in the standalone version (it's a simple materiel) and submitted it. It's under Organic/Vegetation/BasicGrass. I had to upload two version, the first one is faulty (the mix map is no inverted) I hope that they'll keep the one I last submitted.
As I've mentioned, it's a pretty basic material so it would be nice to see your guys' modifications.
As I've mentioned, it's a pretty basic material so it would be nice to see your guys' modifications.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Thanks for sharing, ronjart!
Seeker
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane