t_3 wrote:um, maybe we'll discuss this point in a separate thread; camera aspect and octane are linked but octane is needed to be the master for that. has also something to do with the render resolution setup in ds. is a bit tricky since the octane fov is horizontal, and the ds fov is vertical. together with the scale to viewport mode this needs octane to control it...larsmidnatt wrote:Also I couldn't figure out why the render window didn't match the DS camera aspect ratio but I eventually figured out they aren't linked that way. I can see the power of not having them linked, just mentally when I change the DS render window I wanted octane to mimic it, not a biggie.
Introducing the Octane for DAZ Studio plug-in
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
This explains why it was always so hard to mimic a camera in Octane after I had everything set up in DS. a FOV of 35 never was the same so I hand to guess and adjust until I got the cameras as close as possible. If Octane has to be the master I guess I could deal, world will continue to rotate and such. Thx
Win10 x64
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DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
also thanks for the kind words!pete1144 wrote:In this reporter's humble opinion, we have a real winner with the DAZ to Octane plugin. I purchased it and "right out of the box", I was producing very nice renders at a very high render speed. Much like the Poser to Octane plugin. This one really works. Thank you...thank you.
& stay tuned for further improvements to come

„The obvious is that which is never seen until someone expresses it simply ‟
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1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400