OctaneRender™ for DAZ Studio released

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Bluebird3D
Licensed Customer
Posts: 7
Joined: Wed Mar 27, 2013 12:08 pm

Oh that is fantastic news! I've been waiting for this. :)

Great to see it! Purchased, downloaded... installing now.

~Bluebird
cbmotion
Licensed Customer
Posts: 45
Joined: Fri Aug 31, 2012 9:24 am
Location: hamburg

Yes it looks fantastic - and the Map lighting is wow.

But i am a mac user and normaly export Figures with fbx to cinema 4d
is not so comfortable and doesn look so real like in octane.

so i allready waiting for the integrated Plugin for Cinema 4d Mac osx
and now again for Daz - are we mac user 2. class? ;-)
Or do you not bring out a Daz mac Version?

Do you know how much is the count for mac and PC user in %?


cheers carsten
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

orion_uk wrote:Just decided to turn off Avira realtime protection and the installers running fine now :oops:

We have success...Octane Render is now running is Daz Studeo :lol:
good to know; the installer uses a virtual machine in order to be a self contained .exe for a more simple program, that unpacks all the stuff from a virtual file system. it makes it also easier possible to to database updates or even scene file updates in the future, if an update would require such things. might look suspicious to some av engines if a downloaded file tries to start a virtual machine...
The obvious is that which is never seen until someone expresses it simply

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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

cbmotion wrote:so i allready waiting for the integrated Plugin for Cinema 4d Mac osx
and now again for Daz - are we mac user 2. class? ;-)
Or do you not bring out a Daz mac Version?

Do you know how much is the count for mac and PC user in %?
cheers carsten
don't kown that count, but will ask daz if they have numbers.

it is just a resource thing. one os = much time, 2 os'es = much more time. usually. even if the code itself is mostly portable (and it was actually written with portability in mind), it is the tiny details that cost much time. you usually spend 50% of development time for testing and corrections and bug hunting, and this needed time nearly doubles doing stuff for mac and windows. but if things have settled for one os - feature wise and stability wise - it will be easier to port it later; don't expect that to happen pretty soon though.

ps: since it is not possible to virtualize such a system i'd also need to buy a mac for that - and need a 2nd work desk ;)
The obvious is that which is never seen until someone expresses it simply

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rcallicotte
Licensed Customer
Posts: 84
Joined: Wed Jun 02, 2010 1:57 pm

Congrats on the release!
cbmotion
Licensed Customer
Posts: 45
Joined: Fri Aug 31, 2012 9:24 am
Location: hamburg

thank you for this quick answer - but coul not realy understand the last sentence

do you made a mac version but you do not know when?
or do you think you will never made a mac version - because you don't have a mac.
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

cbmotion wrote:thank you for this quick answer - but coul not realy understand the last sentence

do you made a mac version but you do not know when?
or do you think you will never made a mac version - because you don't have a mac.
i was more joking about needing more space. currently i just don't know when a mac port development will start. it should not take as long to get it done as the initial windows version did, but don't expect to see this happen within a few weeks only - sorry!
The obvious is that which is never seen until someone expresses it simply

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IMPICHMENT
Licensed Customer
Posts: 46
Joined: Mon Feb 08, 2010 12:16 am
Location: Russia| Rostov

Congratulations, you have a better integration! Do you have best programmer.
Cinema4D R14.|Octane Stand | Octane for C4D next Corona render
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Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Koodoes t_3 on a great release. Looking forward to playing with it.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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