OctaneRender™ for LightWave™ v1.10 released

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gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
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Thanks for the visibility work around. Might be worth me making a start scene with some defaults already set up.
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gigi
Licensed Customer
Posts: 40
Joined: Thu Mar 07, 2013 11:11 am

hello I have a problem with the IPR. is probably due to my old graphics card nvidia quadro fx 1700 512 mb. with stand alon, though slow, it works! can anyone help me? I attach a screen,
Attachments
lw11.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gigi wrote:hello I have a problem with the IPR. is probably due to my old graphics card nvidia quadro fx 1700 512 mb. with stand alon, though slow, it works! can anyone help me? I attach a screen,
The released version of plugin may have problems with this old GPU. Please, write to me at [email protected] and I will send to you a pre-release of the next version who support the old nvidia GPUs.

-Juanjo
vpii
Licensed Customer
Posts: 33
Joined: Thu May 27, 2010 2:08 pm

Any way ever to have material ID buffer. I am using shift camera in the plugin so I not think there is a way to match camera in Lightwave native for workaround for ID. Also maybe in future some type of wizard for surface creation would be great if Live does not work with plugin for Lightwave. Similar to Maxwell in Lightwave.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

vpii wrote:Any way ever to have material ID buffer. I am using shift camera in the plugin so I not think there is a way to match camera in Lightwave native for workaround for ID. Also maybe in future some type of wizard for surface creation would be great if Live does not work with plugin for Lightwave. Similar to Maxwell in Lightwave.
You can use the InfoChannel kernel node to render a meterial ID buffer.

-Juanjo
Attachments
image000146.jpg
vpii
Licensed Customer
Posts: 33
Joined: Thu May 27, 2010 2:08 pm

Very cool missed that one. Thanks for the tip.
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

OK, I'm flumoxed. I'm trying to render the Grass and Log scene that is in the LW11.5 content. It only renders the ground and the logo, non of the instances. If I do the space station scene however, it does render the instances. Anyone getting this to work? Am I doing something wrong?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gordonrobb wrote:OK, I'm flumoxed. I'm trying to render the Grass and Log scene that is in the LW11.5 content. It only renders the ground and the logo, non of the instances. If I do the space station scene however, it does render the instances. Anyone getting this to work? Am I doing something wrong?
Are you sure that grass object is enabled in the scene editor?

-Juanjo
gordonrobb
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Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

That was it. Flumoxed no more. Thanks. Will need to set about transferring over the textures now to see how it looks.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

OK, just given up using the plugin as a renderer for quick, but good looking, test renders. The fact that it pre-processes before every frame is a nightmare. it was taking about 4 times the render time to preprocess. Why is this, and is there a setting I can use to make it not happen?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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