Stained glass, fog and fake shadow

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enricocerica
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Hi,

Playing with fog and stained glass, here is the result, a bit tricky but it works.
I simply used a sphere around the camera with normals pointing inside and nothing else. The material for the sphere is specular with index = 1.0, subsurface scattering and fake shadows. Play with the scattering slider to find the best setting. Also I noticed that the best result is achieved using AO mode 4 with a value of 2-3, also refraction and reflection depth values should be around 4.
See the post and the sample from bepeg4d for more info : http://render.otoy.com/forum/viewtopic. ... 4&start=30

Image

Image
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Tugpsx
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Wow thanks for sharing, have to go try this trick
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paoloverona
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great images Enrico! (the second is my favorite)
forgive my question but I don't understood what is the trick for the frosted glass :mrgreen:
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enricocerica
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Thanks guys,

See the top of the post for more info.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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ROUBAL
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Wow, great result ! Very nice images !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Refracty
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great test :)
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teecee2107
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Whow, fantastique !!
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rappet
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Love it!
Love it!
Love it!
Et cetera :P

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enricocerica
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Thanks for viewing and commenting,

I'll try to post some more images playing with the light and the stained glasses ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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