OctaneRender™ for LightWave™ v1.10 released

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pinochio
Licensed Customer
Posts: 28
Joined: Mon Jan 11, 2010 6:57 am

Very interesting. It really gives you an idea about the different render engines , and maybe hardware a bit.
Thanks for posting the results. :)
pinochio
Licensed Customer
Posts: 28
Joined: Mon Jan 11, 2010 6:57 am

And I forgot to say, many thanks for the OctaneRender for LightWave.
You made happy a lot of people. Including me. :D
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Took the plunge and bought the bundle. So far it's great.

The attached is an object I had set up in LW with image maps etc. When I export it as an OBJ, and load it in the standalone app, after a bit of jiggery pokery, this is the result. The images map to the UVs just fine. However, when I try to set it up in LW, I can't find anyway to assign an image where the image uses the right UV. Any ideas about what I could be doing wrong?

And here's a daylight animatin too.

http://www.youtube.com/watch?v=Ki6wx8Nf ... e=youtu.be
Attachments
ODT.png
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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aw1
Licensed Customer
Posts: 76
Joined: Tue Feb 21, 2012 2:27 am

juanjgon wrote:
aw1 wrote:How do i download this plugin? just purchased it but no download link in my customer account area!

kindly help

thanks
Please, wait a bit ... I think that soon you are going to see in the download area or in the OctaneLive accounts a option to download the files. Can you see your plugin username and password?

-Juanjo
Got it :)
Thanks Juanjo :)
Windows 7 Pro, i7 4770, 16 GB Ram, 1TB SSD, Asus GTX780Ti 3GB
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Is there any way to get Octane to use object dissolve settings? Even an on/off option would be good, rather than having to set opacity in the material.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gordonrobb wrote:Took the plunge and bought the bundle. So far it's great.

The attached is an object I had set up in LW with image maps etc. When I export it as an OBJ, and load it in the standalone app, after a bit of jiggery pokery, this is the result. The images map to the UVs just fine. However, when I try to set it up in LW, I can't find anyway to assign an image where the image uses the right UV. Any ideas about what I could be doing wrong?

And here's a daylight animatin too.

http://www.youtube.com/watch?v=Ki6wx8Nf ... e=youtu.be
Do you have more the one UV maps in the object?, octane doesn't support more than one UV map and i a vertex has more than one, plugin select the first one ... if you want to send to me the scene I can test it and tell you what may be the problem.

-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gristle wrote:Is there any way to get Octane to use object dissolve settings? Even an on/off option would be good, rather than having to set opacity in the material.
Dissolve is not supported yet, but if you want to full disolve a object you can disable it in the Lightwave scene editor.

-Juanjo
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

You cannot keyframe disable though?
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gristle wrote:You cannot keyframe disable though?
No, sorry :( ... a workaround may be link all opacity channels in the object's materials to a common paramterer to control all of them with only one setting. You can use the "E" envolpe editor and for example the set driven key modifier. In this example I link the opacity to a X position of a Null object ... if you move the object X position between 0.0 and 1.0 you can control the opactity of all materials at one time (I think that this is not going to work in realtime in the IPR, but if you reload scene or in final render should work fine)

-Juanjo
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image-000134.jpg
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

juanjgon wrote:Do you have more the one UV maps in the object?, octane doesn't support more than one UV map and i a vertex has more than one, plugin select the first one ... if you want to send to me the scene I can test it and tell you what may be the problem.

-Juanjo
that was it. I didn't realise that exporting as obj, compressed all the UVs to one. ONce I did the same in LW, it worked a treat.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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