Thanks for posting the results.

Got itjuanjgon wrote:Please, wait a bit ... I think that soon you are going to see in the download area or in the OctaneLive accounts a option to download the files. Can you see your plugin username and password?aw1 wrote:How do i download this plugin? just purchased it but no download link in my customer account area!
kindly help
thanks
-Juanjo
Do you have more the one UV maps in the object?, octane doesn't support more than one UV map and i a vertex has more than one, plugin select the first one ... if you want to send to me the scene I can test it and tell you what may be the problem.gordonrobb wrote:Took the plunge and bought the bundle. So far it's great.
The attached is an object I had set up in LW with image maps etc. When I export it as an OBJ, and load it in the standalone app, after a bit of jiggery pokery, this is the result. The images map to the UVs just fine. However, when I try to set it up in LW, I can't find anyway to assign an image where the image uses the right UV. Any ideas about what I could be doing wrong?
And here's a daylight animatin too.
http://www.youtube.com/watch?v=Ki6wx8Nf ... e=youtu.be
Dissolve is not supported yet, but if you want to full disolve a object you can disable it in the Lightwave scene editor.gristle wrote:Is there any way to get Octane to use object dissolve settings? Even an on/off option would be good, rather than having to set opacity in the material.
No, sorrygristle wrote:You cannot keyframe disable though?
that was it. I didn't realise that exporting as obj, compressed all the UVs to one. ONce I did the same in LW, it worked a treat.juanjgon wrote:Do you have more the one UV maps in the object?, octane doesn't support more than one UV map and i a vertex has more than one, plugin select the first one ... if you want to send to me the scene I can test it and tell you what may be the problem.
-Juanjo