Hi everybody ~
May I know if octane support something like utility nodes in maya, or customized shader ? The shader provided may be not enough for general use for a character with different materials and parts. Or any future plan about this ? So that I can consider it's usability in the coming projects. Please advice.
Customized shader
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The workflow with octane is that you export to OBJ with simple colours/textures,
then finetune the materials in octane in real-time.
it's a much better workflow that doing it in your host 3d app, as with our workflow you can edit your materials fully in realtime.
Radiance
then finetune the materials in octane in real-time.
it's a much better workflow that doing it in your host 3d app, as with our workflow you can edit your materials fully in realtime.
Radiance
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