I have a normal map (generated with xNormal) and need to apply it to a mesh but it shows up very dark.
Does octane only work with world space normals or where does this problem comes from?
Any help appreciated.
Normal Map appears too dark - any ideas
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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Any ideas?
Hi Francois, my friend. Thank you. I might send you an email or PM 

Ah, I have got it.
Octane does not support 16 bit Normal Maps.
solved
Octane does not support 16 bit Normal Maps.
solved

It would be useful to have 16bits bump and normal maps.
Also a uvSet selector for maps that implies for the standalone a new mesh node that's only catching a new uvSet.
Or we can expect an FBX importer...
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
and displacement maps would be nice