Voidmonster wrote:radiance wrote:
once thing to take into account is that pathtracing kernel uses russian roulette to terminate paths,
so after 3 bounces, it starts the russian roulette, and arriving at a maxdepth of say 32 is something that will only happen in very small cases.
basically, after 3 bounces, there is a near 50% probability that the path will be ended at every next bounce.
however octane does'nt do this purely randomly, it does take into account the value of the path, but only when the rrprob option to the kernel is set to 0, eg 'auto'.
Radiance
Ahhh. That's what that parameter does... And the further you turn it up, the more like playing Russian Roulette with a clip-loader it becomes.

yeah, the slider controls how many bullets you put in the gun.
if it's at 0.5 half the gun is full of bullets, if it's at 1.0 the gun is full of bullets, if it's at 0.0, it's not empty, then it's automatic, eg it depends on the quality of the ray.
Radiance