A public forum for discussing and asking questions about the demo version of Octane Render.
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it's using batch processing and command line options, which aren't available in the current beta2.
they are in the upcoming beta 2.1 which will be released in a few days.
I have a 3dsmax export script done and working.
plan to write a script with a small UI for 3dsmax as well. Ive actually started on the basics already.
When we get the new build I can test the stuff out.
no promis, but plan to :
start octane from max button, done.
Export a single camera view with sun direction + mesh + shaders with a single button press, and octane starts automaticly and starts to render.
Im no script nazi, but i think I can intergrate all flags that will be exposed and make input fields in the max UI for variables...samples and such.
so you can control alot from max and send it to octane in one go..
after that, export animation as well and render in one go.
I´m working on a Softimage Plugin.
I can save picked objects to obj, generate a simple ocs-file and launch Octane to render the generated things to a png-file.
Next thing is to convert the camera in Octane friendly values...