Animations question

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bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

Hi to all ;)

i have a few question about (like i wrote) animation...

as i notice octane can import only obj file, and i saw some nice animation in gallery with bmw car (i think its the 1st video)

so as we all know obj format cant save animation inside one file :)

if some1 could explain to me how to get animation inside octane? (the only thing that comes to my mind is obj seq ;) )

cheers and great job
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it's using batch processing and command line options, which aren't available in the current beta2.
they are in the upcoming beta 2.1 which will be released in a few days.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

hi radiance,

thx for quick answer ;), cant wait to see new rls, btw any plans for maybe some converter/exporter for 3d app (maya, max, xsi)?

cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

bazuka wrote:hi radiance,

thx for quick answer ;), cant wait to see new rls, btw any plans for maybe some converter/exporter for 3d app (maya, max, xsi)?

cheers
some of our members are working on basic animation scripts.
can't promise anything at this point though.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

I have a 3dsmax export script done and working.
plan to write a script with a small UI for 3dsmax as well. Ive actually started on the basics already.
When we get the new build I can test the stuff out.

no promis, but plan to :
start octane from max button, done.

Export a single camera view with sun direction + mesh + shaders with a single button press, and octane starts automaticly and starts to render.
Im no script nazi, but i think I can intergrate all flags that will be exposed and make input fields in the max UI for variables...samples and such.
so you can control alot from max and send it to octane in one go..

after that, export animation as well and render in one go.

again, no promis, but I think I can make it..

we'll see when new build gets online..
Amiga 1000 with 2mb memory card
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

well i could make a script for maya ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I´m working on a Softimage Plugin.
I can save picked objects to obj, generate a simple ocs-file and launch Octane to render the generated things to a png-file.
Next thing is to convert the camera in Octane friendly values...

Little sneak preview under http://www.vimeo.com/11188469
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

looks good, 3dsmax hook is in development as well.
Amiga 1000 with 2mb memory card
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