Playing with Zbrush.
It's like umber hulks from DnD, or maybe very little resembling garthims from Dark Crystal.
No post, except for Octane glare.
Giant cave mole cricket
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
LOVE IT!!!
beautiful texturing and ZBrush work.
I love the background too, works really well. My only crit is the eyes, or the 3 black spheres on the side of the head that I think are eyes. It looks like you just put 3 spheres on the side instead of sculpting a cavity to place them in. Normally it would be minor, but it is noticeable because of the level of detail with everything else.
beautiful texturing and ZBrush work.
I love the background too, works really well. My only crit is the eyes, or the 3 black spheres on the side of the head that I think are eyes. It looks like you just put 3 spheres on the side instead of sculpting a cavity to place them in. Normally it would be minor, but it is noticeable because of the level of detail with everything else.
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- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
Thanks!kavorka wrote:LOVE IT!!!
beautiful texturing and ZBrush work.
I love the background too, works really well. My only crit is the eyes, or the 3 black spheres on the side of the head that I think are eyes. It looks like you just put 3 spheres on the side instead of sculpting a cavity to place them in. Normally it would be minor, but it is noticeable because of the level of detail with everything else.
Thought of eyes too. Eyes was added after all sculpting, its my laziness). First i thought to make them as spots on head texture, like it is semi-blind.
This looks really good! great modelling and rendering!
- i agree with Kavorka about the eyes - looks a bit stuck on atm.
JF.
- i agree with Kavorka about the eyes - looks a bit stuck on atm.
JF.
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- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
Thanks!
I will pay attention next time. Ice seemed to be weakest point.
I will pay attention next time. Ice seemed to be weakest point.
- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
Thanks, Carl!Carl S. wrote:That looks pretty cool. Yeah if you can get some real looking ice there with some depth and more motivated cracks to it that would be really sweet.
Amazing image
First i tried to make them as subsurface geometry, but it turns very heavy to render and difficult to set materials plausible.
using the new fake shadows in spec material may help you to get better looking ice.
I think using ZBrush and really roughing up the surface of the ice will help to get that look you want. Probably have to use the normals more heavily than real geometry if your scene is getting too large though.
I think using ZBrush and really roughing up the surface of the ice will help to get that look you want. Probably have to use the normals more heavily than real geometry if your scene is getting too large though.
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- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
Sorry, not a mental/v-ray user, only modo.
I've been misleadingly said about ice. I wanted to make something like huge frozen lake cracks underneath.
Environment geometry was made to match previously set lighting. So thats how this beetle found himself on ice), just to fit floor reflections.
I've been misleadingly said about ice. I wanted to make something like huge frozen lake cracks underneath.
Environment geometry was made to match previously set lighting. So thats how this beetle found himself on ice), just to fit floor reflections.
very creative indeed !!