Substance maps

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Hi everyone, this is a message for Karba.
First, i was wondering if it would have a plan to support the substance maps by allegorithmic in octane render in 3ds max ? and then, if it would be possible to have a post processing glare and bloom effect panel, directly in each light, to tweak separately the effects.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
User avatar
jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

any news on this?
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

MistAjuliax wrote:Hi everyone, this is a message for Karba.
First, i was wondering if it would have a plan to support the substance maps by allegorithmic in octane render in 3ds max ? and then, if it would be possible to have a post processing glare and bloom effect panel, directly in each light, to tweak separately the effects.
substance maps are not going to be supported.
post processing can be applied only to whole image. It is not possible to apply to individual light source.
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Thank you for your reply, yo do a great job and i love Octane Render, so keep up the great work to develop 3ds max plugin !
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
Post Reply

Return to “Autodesk 3Ds Max”