Hi everyone, this is a message for Karba.
First, i was wondering if it would have a plan to support the substance maps by allegorithmic in octane render in 3ds max ? and then, if it would be possible to have a post processing glare and bloom effect panel, directly in each light, to tweak separately the effects.
Substance maps
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- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
any news on this?
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
substance maps are not going to be supported.MistAjuliax wrote:Hi everyone, this is a message for Karba.
First, i was wondering if it would have a plan to support the substance maps by allegorithmic in octane render in 3ds max ? and then, if it would be possible to have a post processing glare and bloom effect panel, directly in each light, to tweak separately the effects.
post processing can be applied only to whole image. It is not possible to apply to individual light source.
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Thank you for your reply, yo do a great job and i love Octane Render, so keep up the great work to develop 3ds max plugin !
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4