Through the glass

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leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Testing the abilities of Octane Render for 3ds max, I created one single material to pull off the effect of rain on glass. To get the picture to look right, I pulled my low poly yellow jackets from another scene to give the sense of size and depth. The poor yellow jackets wish they where anywhere but here.

Direct Light Diffused depth 5, 20 mins to render 1280x1024
Attachments
Yellow Jacket through the glass.
Yellow Jacket through the glass.
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

my english is worst than I thought...I understood almost nothing :mrgreen:

I like the rain effect, the drops are 3D or a composition?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Thanks.

The rain effect is A single SSS Material with the Transmission, and Bump set as a Image Texture, and a few tweaks to some other areas.
IES Light behind the glass.
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

thanks for the informations leblanc
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
jbavar
Licensed Customer
Posts: 59
Joined: Tue Oct 26, 2010 5:08 am

Gorgeous! I really like the rain effect, very clever. Let me ask, do you think Octane can be a low cost alternative to vray??
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Thanks jbavar,

That answer to that question is a complicated one.
Some of the work people are creating seems to be speak for it self in terms of high quality images.

I would honestly say if you have a decent 500-600 series GTX graphics card already installed in your computer, than go for it.
When I purchased Octane, I had a EVGA GTS 450 and couldn't do anything with it, which really set me back financially. I was stuck, so than I bought two more graphic cards for a total of three graphic cards on top of the price for octane. And that was when Octane for 3ds max was still in the beta phase and half the price. The learning curve for myself was hard as there really isn't a lot of documentation for beginners and it took me weeks to render something half way decent.

Once you get a few basics down in 3ds max octane though, its fairly easy to get some great renders. Which I think I over complicated it in the beginning for myself lol.

We all know vray is somewhat of the industry standard, and it comes with thousands of online tutorials.

Octane is Octane lol. Now that I know how to get some pretty good quality renders, I don't use anything else.
Karba and the Octane team are tirelessly working to improve and add new ways to replace "GPU Rendering" as the industry standard, and they are doing a great job. Octane users are more of a family here, and we all work together to let our voice be heard on what we think and in my opinion, that's priceless. The Octane team is quick to answer any problems or questions you may have.

So if you have a deep wallet, and not a lot of time, grab a copy of Octane and render images in a tenth of the time. If your broke and don't mind rendering things for 20 hours, stick with vray.

Either way, GPU Rendering is the future. It's just a matter of time.

I hope this helps answer your question.
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Here is another Octane Render, and personally one of my favorites.

Rendered in Direct Light "Diffuse" 20,000 samples??... Again. Took 25 Minutes.

I hope you all Enjoy!
Attachments
Yellow Jacket on the Nest.
Yellow Jacket on the Nest.
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

I think DoF would help set the scale of that image better.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

I'll soon be working on another version of the yellow jacket, one with more hair, depth of field, and different lighting.
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