You can create your own macro mix node, with 3 or more mix nodes inside and inputs according to (some of) your needs. But that's only for textures, because the node graph functionality is basically at the same beta stage it was 2 years ago:
No arbitrary node inputs (like a material input pin, that would be needed in this case) & outputs, no storing of your custom node presets into the fast "add-node-menu", no generalized node container (we only nee one type of "macro"), no math nodes...
mix material are very annoying at this stage
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thank you for all the inputs ( see what i just did ?
)
too bad .. that to get this

i have to go trough this ....
i like to experiment with my flow .. and i really enjoy the fact that i can tweak in quasi real time..
i NEED to be able to keep my nodes better organized
and .. yes i am a lazy bastard with my naming conventions

too bad .. that to get this

i have to go trough this ....
i like to experiment with my flow .. and i really enjoy the fact that i can tweak in quasi real time..
i NEED to be able to keep my nodes better organized
and .. yes i am a lazy bastard with my naming conventions

my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
thank you .. still a work in progress.. headlight need some more attentionnot too sure about the headlight but the rest is just great.
yes would have to look into it .. as i want to export my own material to be able to reuse them in other scene ..you should really use macro nodes.
any pointer in the right direction would be welcome
merci

my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
I almost always make a new macro node for each material. at the very least, they are smaller than just a glossy/diffuse node.
You should be able to just copy all the nodes for a material and copy and paste them into a macro node.
You should be able to just copy all the nodes for a material and copy and paste them into a macro node.
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