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osmose
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Posts: 45
Joined: Wed Jan 26, 2011 7:35 pm
Location: paris
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Hi,
4 days of work to release the three images.
This was also the first time i've used octane for a "real" project. There are a lot of issues " such as fireflies " i had to handle with root "homemade" tricks, but for the overall, i think this software is production-ready.

original images was 3500px and i've used PMC because of glasse mesh and also i want to have an idea of the worst render time possible for the software. ;)

hope you like even if there is room for improvement in this particular case...
Attachments
Macau_vue02_v2 copie.jpg
Macau_vue01_v2 copie.jpg
HD_Macau_facade copie.jpg
jmfowler
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Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
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Look Gorgeous! This will look really awesome with a bit more refinement.

Some of your lights are too burn't out in the render - try to bring the camera ISO down a little so we can see the detail in your chandeliers, perhaps output an HDR level image an tweak the highlights in photoshop etc.
Also your texture along the middle wall at the top has a noticeable repeat which could be fixed.

Keep going its a very cool set of images you got!

JF
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
paoloverona
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Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

nice renders!, I prefer the first and the third

as jmfowler says, with some little refinements (for me it's just a burn out avoid) they could come out perfect, I think that the courtains material should be adjusted (in the exterior shot there is too uniform transparency....it's a my opinion), try to use a faloff map for transparency.

Did you started directly with PMC or have you tried some other kernel instead?, did you excluded AO mode at the beginning? (quite hard job for all that glasses but maybe tweaking with the transparency it could work); sometime with just a bit of "extra" effort for the set-up of the illumination you can aim good renders in few minutes. The attached image (a scene downloaded from internet), at the fourth or fifth illumination attemp, took about 10min. with two GTX580 at 4000 X 3000px. You can even see some PAQUITO's render (99% are in AO mode).

Cheers, Paolo
Attachments
test_scena_internet.jpg
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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osmose
Licensed Customer
Posts: 45
Joined: Wed Jan 26, 2011 7:35 pm
Location: paris
Contact:

jmfowler wrote:Look Gorgeous! This will look really awesome with a bit more refinement.

Some of your lights are too burn't out in the render - try to bring the camera ISO down a little so we can see the detail in your chandeliers, perhaps output an HDR level image an tweak the highlights in photoshop etc.
Also your texture along the middle wall at the top has a noticeable repeat which could be fixed.

Keep going its a very cool set of images you got!

JF
thanks,

you're right for the exposure ( it is corrected, but not posted yet )
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osmose
Licensed Customer
Posts: 45
Joined: Wed Jan 26, 2011 7:35 pm
Location: paris
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paoloverona wrote:nice renders!, I prefer the first and the third

as jmfowler says, with some little refinements (for me it's just a burn out avoid) they could come out perfect, I think that the courtains material should be adjusted (in the exterior shot there is too uniform transparency....it's a my opinion), try to use a faloff map for transparency.

Did you started directly with PMC or have you tried some other kernel instead?, did you excluded AO mode at the beginning? (quite hard job for all that glasses but maybe tweaking with the transparency it could work); sometime with just a bit of "extra" effort for the set-up of the illumination you can aim good renders in few minutes. The attached image (a scene downloaded from internet), at the fourth or fifth illumination attemp, took about 10min. with two GTX580 at 4000 X 3000px. You can even see some PAQUITO's render (99% are in AO mode).

Cheers, Paolo
i've used pmc for testing and benchmark purpose. AO did not the trick with glass meshes in this scene.

i like ao, but in your exemple there is no glass. put 10% of your image with glass shell meshes and you'll see what i was face into. ;)

and you're right for the curtains. will do better next time. this project is over.
:arrow:
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

I know that glass shader brings lot of difficulties even with other kernels.

Await for your next job :D

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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