We were testing Octane to see if it could render the grass scattered with particles, it actually worked but we had a problem.
If rendered while using octane instancing(scatter) the assigned shader to the scattered object would come out Grey.
But if rendered without using octane instancing the shader would appear correctly.
But without instancing it couldn't handle much polygons, while with instancing we were able to easily get to 50Millions polys(we didn't try with more polys, but i think it can handle more without a problem).
We weren't able to find a solution to this problem.
Particles Scatter Shader Problem
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Is it possible the geometry is very small and vertices are on top of each other? Try decreasing the rayepsilon in kernel settings to cater for this situation.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
