Particles Scatter Shader Problem

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JPF
Posts: 6
Joined: Wed Feb 20, 2013 6:18 pm

We were testing Octane to see if it could render the grass scattered with particles, it actually worked but we had a problem.
If rendered while using octane instancing(scatter) the assigned shader to the scattered object would come out Grey.
Particles Issue-02.JPG
But if rendered without using octane instancing the shader would appear correctly.
Particles Issue-01.JPG
But without instancing it couldn't handle much polygons, while with instancing we were able to easily get to 50Millions polys(we didn't try with more polys, but i think it can handle more without a problem).
We weren't able to find a solution to this problem.
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face_off
Octane Plugin Developer
Posts: 15767
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Is it possible the geometry is very small and vertices are on top of each other? Try decreasing the rayepsilon in kernel settings to cater for this situation.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
JPF
Posts: 6
Joined: Wed Feb 20, 2013 6:18 pm

I don't think this will resolve the problem, tho i will try it, cause it wouldn't explain why its working without using scatter for the same exact scene and poly count.
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