Architecture viz - old house style

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StompinTom
Posts: 5
Joined: Thu Jan 14, 2010 7:23 pm

andrian wrote:Hi. I wanted to show you my latest WIP of a house we are making right now.
Render times was 7 minutes at 3000x2000 pathtrace.
first test.jpg
test cam2.jpg
Fuck. Off.

7 minutes?! So if a client asks for this and that to be changed as we speak on the phone, send-it-over-now-thanks-so-I-can-see and print it off right away, I don't have to make up excuses about rendertime and delays? Wow.

What are your machine specs?
andrian
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Read below, it's on my signature :) And yes Octane its a WOW render engine.. ;)
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IMPICHMENT
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Very nice render! Good job. :)
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

StompinTom wrote:
andrian wrote:Hi. I wanted to show you my latest WIP of a house we are making right now.
Render times was 7 minutes at 3000x2000 pathtrace.
first test.jpg
test cam2.jpg
Fuck. Off.

7 minutes?! So if a client asks for this and that to be changed as we speak on the phone, send-it-over-now-thanks-so-I-can-see and print it off right away, I don't have to make up excuses about rendertime and delays? Wow.

What are your machine specs?
all exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better)
interiors is more difficult, requires MLT and ultimately bidir path tracing.
however, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured engine, which gives good promise for the future, as we're working on those features asap.

Radiance
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pixym
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Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

radiance wrote:all exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better)
interiors is more difficult, requires MLT and ultimately bidir path tracing.
however, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured engine, which gives good promise for the future, as we're working on those features asap.
Radiance
Sorry Rad. but I don't understand what is about MLT vs brute form Path tracing :(
Is that means MLT can be slower than PT in interior?
Could you please explain more?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

pixym wrote:
radiance wrote:all exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better)
interiors is more difficult, requires MLT and ultimately bidir path tracing.
however, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured engine, which gives good promise for the future, as we're working on those features asap.
Radiance
Sorry Rad. but I don't understand what is about MLT vs brute form Path tracing :(
Is that means MLT can be slower than PT in interior?
Could you please explain more?
No, MLT will be much more efficient than path tracing for interiors.
The noise will dissapear quicker and you won't have fireflies/ hot pixels.

Radiance.
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
pixym
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Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Thanks for the fast reply Rad.
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Chris
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Location: Norway

So, Octane will have bidirectional pathtracing also?

Cheers.

Chris
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andrian
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Hi all, remember the old house? This is what my client finally approve .. totally screwing the house.. :)
There is still a lot to work be done in architectural perspective, modeling, texturing, etc.. I'm posting the progress so far. More is coming...

Any question and C&C is welcome as usual ..

test2.jpg
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
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Making of : pool scene - part1
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

wonderfull :)
i'd love to see a whole series of that house from different camera positions/angles :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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