Poser models, for me, are a really useful sandbox for playing with material settings. They're great for trying different material settings (and come with enough complex textures to be worth experimenting).
That said, I'm reasonably happy with this, in terms of real-ish skin and acceptable hair. The hair would suck pretty bad if it were animated, since the moment one of those hair planes hits a glancing angle the illusion is spoiled, but for stills it works well.
I'm finally getting a handle on how to get the effects I want with glossiness, but I'd really like to be able to drive roughness with a texture map.
Playing with dolls
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- Voidmonster
- Posts: 54
- Joined: Thu Apr 08, 2010 6:20 am
- Location: Oceanside, CA
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nice, about roughness don't you use normal or bump maps?
3dmax, zbrush, UE
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- Voidmonster
- Posts: 54
- Joined: Thu Apr 08, 2010 6:20 am
- Location: Oceanside, CA
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Yeah, but they don't give the same level of control that a dedicated texture driving the roughness channel would.acc24ex wrote:nice, about roughness don't you use normal or bump maps?
In that picture I'm guessing that the bump map is getting killed by Nyquist extinction. I should probably re-render it at higher res or scale down the bumps.
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core