Waiting for a mission assignment ...

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
teecee2107
Licensed Customer
Posts: 210
Joined: Thu Oct 28, 2010 6:45 pm
Location: Liège - Belgium

I didn't upoladed here for a long time, so this is an image I did recently for testing a friend's new model. It's the 'United Coalition Forces Armored Personnel Carrier' (UCFAPC) from MESTOPHALES ; it should be available soon.
Composed in Daz Studio and Rendered in Octane 1.10 - Absolutely no postwork except for signature
Pathtracing with just a HDRI, 16000 samples (+/- 4h with a single 580 GTX). I'm sure the render was ok before reaching 16000, but I let it run overnight ...
UCFAPCKatana.jpg
Others models are :
M4 with 'Coalition Katana' outfit (from MESTOPHALES, too) with 'War Torn Stalker' textures (The AntFarm)
The environment is 'Ruth Redemption' (DzFire available on DAZ3D)

Thank you very much for having a look and, please, feel free to leave critics or advices
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
User avatar
LudovicRouy
Licensed Customer
Posts: 216
Joined: Sat Apr 03, 2010 5:05 pm
Location: FRANCE
Contact:

a displacement on the sandy ground should enhance your render, marks on the ground needs to be "higher" I think and if you could put some craps on it that would gives a more "natural look" in short this looks too clean for a battle ground, neverless this is a very nice work.
jmfowler
Licensed Customer
Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
Contact:

that looks really good - lots of detail! the ground has lots of details etc but there is no colour change in it - for me this makes it look a little fake, the bumps in the ground could start revealing a second sedimentary layer. just some thoughts.
JF.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Post Reply

Return to “M is for Metaverse Gallery”