nice, but they are all quite dark...
maybe up the exposure a bit ?
Radiance
Render tests (Stromberg90)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Stromberg90
- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
It was the first thing i tought when i got to look at the images on my school pc, they are way to dark 
I might brighten them up a bit and reupload them

I might brighten them up a bit and reupload them

Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM
- LetoAtrell
- Posts: 40
- Joined: Thu Apr 15, 2010 8:01 am
The AWP is just awesome!! Which settings did u use for rendering? direct/path? how many samples? rendertimes per shot?
greets
Leto
greets
Leto
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
- Stromberg90
- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
LetoAtrell: Thanks alot 
I did use pathtracing default settings, and they rendered about 5 mins each, altough they where pretty clear under 1 min actualy, i was surprised how fast rendering was at this scene

I did use pathtracing default settings, and they rendered about 5 mins each, altough they where pretty clear under 1 min actualy, i was surprised how fast rendering was at this scene

Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM
- LetoAtrell
- Posts: 40
- Joined: Thu Apr 15, 2010 8:01 am
wow that is really fast!!!
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
- Stromberg90
- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
LetoAtrell: Sure is 
Some new renders from this morning, the sculpt at the end is a cartoon gorilla, not ment to be realistic
Pluss i cant sculpt, but still fun to try. Edit: Found out my main monitor is WAY to brigt, thats why all my images has been so dark.
I did reupload the ones in this post after i did brighten them up in photoshop.
And calibrated my monitor

Some new renders from this morning, the sculpt at the end is a cartoon gorilla, not ment to be realistic

Pluss i cant sculpt, but still fun to try. Edit: Found out my main monitor is WAY to brigt, thats why all my images has been so dark.
I did reupload the ones in this post after i did brighten them up in photoshop.
And calibrated my monitor

Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM
- Voidmonster
- Posts: 54
- Joined: Thu Apr 08, 2010 6:20 am
- Location: Oceanside, CA
- Contact:
I really like the tree stump with ivy-gen! Though, the faceting on the vines is a little distracting.
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
- Stromberg90
- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
Ah... forgott to turn smoothing on 

Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM
that's the THIRD biggest giant monkey head I've ever seen!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
and what was the 2 others??Proupin wrote:that's the THIRD biggest giant monkey head I've ever seen!

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47