If you've InDesign, you'll know what packaging does.
I've noticed that my scenes (archi) can include a whole lot of different furniture and entourage scatters, so if I want to go from home to work or visa versa it's quite tedious/difficult to track everything down (similarly, materials are usually in a library on server rather than in a folder for the particular .ocs).
It would be nice to have a way to 'package' which would copy all of the scene dependencies (all external links ie. textures, meshes) to a folder and automatically relink all the meshes (and make a local copy of the ocs file).
This would also assist in batch rendering and animating; rather than loading the mesh from the server each time (at a slower copy rate) you could just package to your local drive to speed up the copy time.
Just a thought.
Feature suggestion: "Package"
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+10 !
I asked for this feature since the beginning ! Very needed. I always work with huge scenes and it is very difficult to pack by hand a scene when many successive textures have been tried along the time.
I asked for this feature since the beginning ! Very needed. I always work with huge scenes and it is very difficult to pack by hand a scene when many successive textures have been tried along the time.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I agree!
I've mentioned this as well. Same reason, going from work to home. At work, I have all my file son a network drive that I can't easily access from home. I want to be able to either pack everything into the .ocs (I use Blender, and it has an awesome pack feature too). Plus, if you want to share your .Ocs with someone, it would make it much easier to do so.
So, either packing it into the .ocs or grabbing all the linked files and placing into one place and re linking like you suggested.
I've mentioned this as well. Same reason, going from work to home. At work, I have all my file son a network drive that I can't easily access from home. I want to be able to either pack everything into the .ocs (I use Blender, and it has an awesome pack feature too). Plus, if you want to share your .Ocs with someone, it would make it much easier to do so.
So, either packing it into the .ocs or grabbing all the linked files and placing into one place and re linking like you suggested.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
@Kavorka : Gathering all components of a work : ocs, ocm, csv,obj,mtl, textures in a folder per project would be great. I fear that Packing into an ocs would not allow to extract and edit an image present in the folder.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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+10000
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Blender has an unpack button, it puts evertyhing into a folder for you. This is something we need anyway for the LiveDB. I need to be able to modify textures and bring it into Blender to get the correct UV scale.ROUBAL wrote:@Kavorka : Gathering all components of a work : ocs, ocm, csv,obj,mtl, textures in a folder per project would be great. I fear that Packing into an ocs would not allow to extract and edit an image present in the folder.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
@Kavorka : Yes, Pack/Unpack. Most needed complementary features.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
useful!
for now I have to pack every project in folder, put textures, hdrs, meshes, working files.everything in separate subfolders.- incase I need to move it from place to place,, But that's not ideal, cos now I have multiple copies of the same texture.. folders & folders and the pile is getting bigger with time..
for now I have to pack every project in folder, put textures, hdrs, meshes, working files.everything in separate subfolders.- incase I need to move it from place to place,, But that's not ideal, cos now I have multiple copies of the same texture.. folders & folders and the pile is getting bigger with time..
glimpse wrote:useful!
for now I have to pack every project in folder, put textures, hdrs, meshes, working files.everything in separate subfolders.- incase I need to move it from place to place,, But that's not ideal, cos now I have multiple copies of the same texture.. folders & folders and the pile is getting bigger with time..
It's even worse when you don't think ahead and get home and want to open it at your home computer, and run it while running something at work. Then I would need to remote into my work computer, grab all the Octane files, then grab the textures I need from the network drive and zip everything and email to myself (or I generally just put it in dropbox) so it is now on my home comp. Luckily, Octane will load the new relative path of the textures once you point to one texture when it fails to find the original.
I don't know if this is a difficult thing to implement, but if it's hard, I do think that it isnt as crucial as other features because I CAN do it, it's just a pain. features that are impossible without being implemented are more important.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram