hdri + backplate workflow

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xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
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hi,
do we have any way of having that type of workflow ?

meaning ..
one hdri for lighting , but at render time octane would display a backplate image ? ( yes i know i can composit it , but it suck to have to find teh right rotation value each time )

any one ?
thank you
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

I make a plane where I want the backplate to be. Add a diffuse material with an emission. Load your image and link it to your diffuse node on the diffuse material and to your texture on the emission. have the emission be very low. If you are using an integrated plugin, you could move that plane around to place everything perfectly.

As for now, that's the best we can do.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

thank you very much for the tip..
would try that at home tonight

is there still an export script for maya like it use to be ?

i have ocatne for maya .. but it's behind 1.1 feature wise
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