Forest pack lite and octane3dsmax

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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denfound
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Posts: 7
Joined: Fri Apr 16, 2010 8:06 am
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Hi ! :D
The new forest pack 4.0.1 is out and support octane now \o/...
Unfortunately i tried it and it not work :(...
i did something wrong or we must wait for another version of octane3dsmax?
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WIN 8 x64 | Geforce 680GTX 4Go | i7 3930k | 32GB
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mbetke
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Joined: Fri Jun 04, 2010 9:12 am
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I use it since the 4.0 beta version and had no problems. all works very nice.
also the latest 4.01. rendered a project yesterday evening.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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denfound
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The issue was with the material :D.
I will investigate further.
Thank you mbetke for your answer :).
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WIN 8 x64 | Geforce 680GTX 4Go | i7 3930k | 32GB
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nildoe
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Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Hello, there is something wrong with the interaction of both plugs...

but Im not sure if its a forest bug or octane bug...but i think its forest's

if i choose "movable proxy" for forest in octane properties and using the std plane object of forest..whenever i change the density of the planes..all is well, i mean, both max viewport and octane update with no issues...but as soon as i change the std object to a 3d one from the library,the object disappear in max viewport, i have to press "update render geometry" on the octane window, for them to show up in octane..and do a slight pan in max viewport for them to appear in the max viewport...as soon as mess with the density parameter to reduce or increase objects in max viewport..they disappear again, i have to re-press "update render geometry" on octane again for the objects to update in octane and max again..

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
mitsofarina
Licensed Customer
Posts: 2
Joined: Sun May 29, 2011 12:11 pm

Guys!
Forest pack 4 works amazingly well with Octane! :D
2xGTX 590
Check Out the Image!!
Large Amount of trees and Grass!
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acc24ex
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Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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... umm, I added the material to -Geometry rolout, (dragged/dropped onto the Material / select as instance) - but the octane window didn't change the colour - did I miss something out / a user manual -

- also - is it worth buying the whole thing (costs more than octane) - the presets look sweet
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

acc24ex wrote:... umm, I added the material to -Geometry rolout, (dragged/dropped onto the Material / select as instance) - but the octane window didn't change the colour - did I miss something out / a user manual -

- also - is it worth buying the whole thing (costs more than octane) - the presets look sweet
Unfortunately It is quite hard to keep full interactivity with everything.
Octane plugin collects Forest Pack or MultiScatter data only ones during first octane opening.
I can't go through all objects array every time to keep material changing/object placement.
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