Project called shopjacket, helps run down high street stores rather then them sitting with empty windows, we add a huge interior render and put it behind the window, give the sign a lick of paint and walla, but we need high quality rendered images,GeoPappas wrote:Can I ask why you need such a high resolution?
Enquiring about buying.
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- John_minogue
- Posts: 13
- Joined: Tue Apr 20, 2010 10:31 am
- John_minogue
- Posts: 13
- Joined: Tue Apr 20, 2010 10:31 am
Base system wear using is a brand new quad core 12 gig mac, backed up by 2 dual cores 8 gig macs and one 8 gig macbook proradiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.
Radiance
- John_minogue
- Posts: 13
- Joined: Tue Apr 20, 2010 10:31 am
Need a 5000m x 2500m image at 150 dpi. i mean i could use something like artlantis.... but ... well less said about artlantis the better.andrian wrote:Sound to me like improper use of resolution, might be wrong though..
- John_minogue
- Posts: 13
- Joined: Tue Apr 20, 2010 10:31 am
just worried about the lighting and stuff, i mean we've got a few guys at the office who are real good at photoshop so shouldn't be a problem joining em, but the lights diffusion worries me.Curious guy wrote:Would be possible to split the render, save in HDD. And after all parts have been rendered, join them automatically?
- John_minogue
- Posts: 13
- Joined: Tue Apr 20, 2010 10:31 am
woops sorry was supposed to type 5000mmx2500mm, its been a long a day.
John.
John.
Now your your just teasing usradiance wrote:in about one month from now, using an upcoming cooperation with a 3rd party.notareal wrote:Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering?radiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.
Radiance
it involves the new fermi 48bit memory model tesla systems/cards.
unfortunately i can't give any specifics about it yet.
Radiance

As long its affordable for us mere mortals I'll be happy.
Hello everyone,
I just bought my license - the demo version worked like a charm for me, and with a 280 gtx it's 'quite' fast - I still have to get used to that output quality and speed. Quite amazing, actually: seeing I started on an Amiga 1000 with 512mb(!) and Sculpt Animate 4d.
Even line renders could take minutes!
Anyways, in response to the above question about higher resolutions: I tinkered around a bit, and here's a trick that might not be so obvious (with obvious caveats):
- in the camera settings set the position to float3hemi
- zoom into the scene
- render different positions, with portions that overlap (1/3 works well)
- open all renders in Photoshop, and use the Automate-->PhotoMerge function to generate a larger picture.
Obviously, there are a couple of problems with this approach: it is only feasible for certain situations, such as interior renders, or complete exterior environments; the central viewpoint has its disadvantages; perspective distortion; etc. Not at all perfect, but this could be an option for some, and will yield at least twice a higher resolution.
I just bought my license - the demo version worked like a charm for me, and with a 280 gtx it's 'quite' fast - I still have to get used to that output quality and speed. Quite amazing, actually: seeing I started on an Amiga 1000 with 512mb(!) and Sculpt Animate 4d.

Anyways, in response to the above question about higher resolutions: I tinkered around a bit, and here's a trick that might not be so obvious (with obvious caveats):
- in the camera settings set the position to float3hemi
- zoom into the scene
- render different positions, with portions that overlap (1/3 works well)
- open all renders in Photoshop, and use the Automate-->PhotoMerge function to generate a larger picture.
Obviously, there are a couple of problems with this approach: it is only feasible for certain situations, such as interior renders, or complete exterior environments; the central viewpoint has its disadvantages; perspective distortion; etc. Not at all perfect, but this could be an option for some, and will yield at least twice a higher resolution.
I7 [email protected] 12GB Vista Ultimate SP2 - 280GTX@615mhz (240 cuda cores) 1GB - driver 197.45
That would be 7GB of video card memory, your system memory will not help in this situation. I haven't heard of a video card from nVidia that has that much memory (7 GB+), even the new Fermi Tesla cards will only go up to 6 GBs of memory last I heard. I think you are out of luck unless something changes, either the Tesla cards come out with more memory, or Radiance changes Octane to allow the rendering size you need.John_minogue wrote:Base system wear using is a brand new quad core 12 gig mac, backed up by 2 dual cores 8 gig macs and one 8 gig macbook proradiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.
Radiance

Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
can't you ty up with some company for increasing RAM on gtx 480s ??radiance wrote:in about one month from now, using an upcoming cooperation with a 3rd party.notareal wrote:Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering?radiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.
Radiance
it involves the new fermi 48bit memory model tesla systems/cards.
unfortunately i can't give any specifics about it yet.
Radiance
