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jmfowler
Licensed Customer
Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
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hi - check out furryball compare sheet.

second chart down says - X for maya integration - obviously this is not factually correct - you may want to correct them on this.

http://furryball.aaa-studio.cz/aboutFur ... mpare.html

cheers,
JF.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

but furryball is widely known as an overpriced piece of crap, if we talk about final quality...
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
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glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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it might be fast..but for some reason I don't like pictures I've seen on their gallery =) maybe there a a reason for that..
pluss why to pay so much for the render engine..
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

agreed furryball does not have the realism of octane, but does trump it with speed. Perhaps the integration of brigade would help octane's speed at a lower level of realism.

Interestingly furryball gets the fastest speed from a GTX 680, while iray and octane from GTX 580. Perhaps furryball uses more tricks and shaders found in gaming, than real world mathematical calculations.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

i think the most interesting thing is not how fast it does the trick, i think that the final result is the most important thing, and furryball.... is like the name just a furry ball..
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
RickToxik
Licensed Customer
Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

With all the high respect I have for Jimstar and his very good integration of the octane plugin in maya, I wished so much that Otoy would put more ressources in maya to be able to render native maya features (fluids, maya particles, etc.).

I don't see this happening in the near future, as all the improvements come from the native engine team. I'll always hit the limit of having to include another renderer in my work until octane starts integrating maya specific features. It does not sound that dramatic until you consider that I am never able to use the beautiful depth of field of the octane cameras because I have to match several render layers in post.
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