Any news about an update for the exporter ?..

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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holocube
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Yep scratch that would be the correct work around for now.

Filed another fogbugz about vertex normals in Layout... Hope NT can fix it
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scratch33
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Hi Holocube,

So why the normals works in older versions of the plugin?

And now? Are you going to export normals from modeler?

Thank you for your work.
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holocube
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Going through modeler is a temporary solution.
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pixym
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Any news about an update of the lw exporter?
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stefstef
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Hello... hum... where is the last LW plugin? Is it v 0.4?
scratch33
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yes.
johlanga
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Hi Holocube,

Look at this post. !!! :)
http://forums.newtek.com/showthread.php ... ex+normals

Maybe Sensei can help fix the obj exporter?

"Export is buggy - there is written just one normal vector per vertex.
(But there is needed one normal vector per vertex per polygon)
So after importing there is everything smoothed- you like see in your cube.

I will have to write mine own OBJ exporter (1h of work or so) and put to TrueArt's Modeling Pack http://modelingpack.trueart.eu
because I am often using OBJ export and see and suffer because of this issue."
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
johlanga
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Looks like if only the exporter triangulate the smooth surfaces everything would be OK(but what do I know, I'm not a programmer)!
(And now, triangulate everything in LW is not a solution :evil: )

-Juanjo, after the release of the fully integrated plugin?

Pleeesss :roll:
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
grabiller
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Just curious, are you guys aware of this?:
http://vimeo.com/user2182154

Cheers,
Guy.
guy rabiller | radfac founder | ceo
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