noticed a small bug: if you change a material name, and then change *any* scene material mode (i.e diffuse to specular) it resets *all* the material names to default/starting names.
Also wondering if it would be possible to maintain the settings for a material when switching between modes. For example, I setup a material as specular and tweak it a bit, but if I switch it to diffuse (to maybe speed up the render to check something out) and then switch back to specular it would keep the settings I made and not revert to default. I guess it would mean that every material maintains 3 sets of parameters, but maybe that's not a big deal?
b
material name bug
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- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Hi,
i put the bug on the todo list.
regarding keeping settings while switching, this is not possible and won't be added very soon as it's quite difficult.
we're working within the constraints of a node based system, keeping unused nodes like that requires quite a few invasive changes.
i'll put it on our long-term todo list though.
however it might not be needed anymore once we have a preset system. then you can at least copy and retain your setup as a preset and revert to it.
Radiance
i put the bug on the todo list.
regarding keeping settings while switching, this is not possible and won't be added very soon as it's quite difficult.
we're working within the constraints of a node based system, keeping unused nodes like that requires quite a few invasive changes.
i'll put it on our long-term todo list though.
however it might not be needed anymore once we have a preset system. then you can at least copy and retain your setup as a preset and revert to it.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB