Buy more Graphics Cards VS a Software like Lumion

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Sergey
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Joined: Fri Feb 08, 2013 10:56 am
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Hello. Frankly speaking lumion is not pleasant to me. It is useful only for presentations. Quality of a render as good game cursor. And till speed of a render not the fast. If the good computer, in octane render it is possible to make quicker and more qualitatively. This my personal opinion, instead of statement.
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mbetke
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I'm a heavy Lumion3D user here. But also Octane. So I have a pretty good compairosn I think.

Using tools like Lumion depends heavily for the kind of clients you serve. I sell it as cheap animation services for small/medium budgets which works good.
Tak a look on my YouTube Channel to see the kind of stuff I do with it. Mostly small residentail areas up to 30hectars like last project. Those companies won't use 3D at all if I charge them 100USD per second and they can live with "cartoony" looks and generic people movements like idle and walk. They also don't need other special stuff but a solid looking solution.

On the other hand you have projects with a large budget, lots of custom 3D people interaction and post. Then you won't use Lumion but "classic" CGI with a renderfarm maybe.

Lumions intention is to be easy for quick presentation. The devs told several times that it is not meant for Pro 3D Users like most of us here thats why they rejected to put features like custom animations with bones or vertex animation into the tool or stuff like camera path export from 3dsmax. Just to name two.
With this background it is understandablewhy Lumion is like Lumion. Solid looking and easy to use.

In my opinion this way could lead to a drop of professional users to the Lumion community. Here with Octane we get fast AO rendering which is fast and even blazing fast with 4 or 8 GPU rigs. You can have lots of instnaced vegetation for bigger projects and all features 3dsmax gives you.

On the other hand with Lumion3D Pro you have to invest 2999EUR as a start plus at least 699EUR as a subscription (if you catch the early bird discount. If not 999EUR).
With last update there are really cool new features like planar reflections (up to 5 planes) a point-light based GI solution and of course the mode library.
The downside is that you get extra features which looks great but on the other hand Lumion can't use multi-gpu setups like SLI which is leading to significant higher render-times. Only thing you can avoid it is to switch off the new goodies and go back from 30sec per frame to 8sec again in FUllHD. But also users reported 45sec per frame renderings with lots ofo small lights.

For me I'm switching a bit more to Octane again and will invest in more GPUs and offer clients also CGI movies. Once Lumion supports MultiGPU it may change again. I have both licenses so I'm okay with it and had my ROI with Lumion but if I would have to decide for the first time I would take the all the money and put into a strong GPU workstation, some tree packs and 3D people with mo-cap files (which can be put into invoices to clients sometimes too) and start with CGI animations.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
kavorka
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Joined: Sat Feb 04, 2012 6:40 am

One thing to keep in mind is that Octane Render will eventually be able to render via OTOY's cloud. This was hinted at "coming soon" in summer, but we haven't had much info recently. When we do get it, I think it would be very viable to use it to render out walkthroughs in good time.

One of the big problems with animations right now is the import times. They are working on multi-threaded voxelization which will speed up load times dramatically and they are looking at using a different file format than .obj to allow animation inside Octane (no more loading each frame).

I'm not sure when these things will become available, but I made the choice to keep with Octane fully for all projects so I don't have several different work flows and I don't waste time/money on other programs. I am starting to use it for Animations, and I can get non interior animations in a decent time to work with clients.

Also, I want to be able to render stills and animations from the same file so all of my materials ect look the same if the client wants both.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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