Enquiring about buying.

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
John_minogue
Posts: 13
Joined: Tue Apr 20, 2010 10:31 am

i've just bought a copy of thea render to find its absolutely useless for the size renders i need, i need a resolution of 30000x15000 and i'm using macs, can the mac version of octane render handle that or will it just automatically close like thea render. Thanks for reading

John.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

No octane can't handle that size. Octane is limited by the amount of video memory on your GPU so it's very difficult to use for very large resolutions.
With current high-end gpus you can go up to 4096x4096 and still have a fairly detailed scene if you have a card with 1GB or more video memory.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
John_minogue
Posts: 13
Joined: Tue Apr 20, 2010 10:31 am

know any render programs which can handle that size resolutions for macs?
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Can I ask why you need such a high resolution?
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
Contact:

Not to mention astronomical render times for such large images.
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Sound to me like improper use of resolution, might be wrong though..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Curious guy
Licensed Customer
Posts: 33
Joined: Mon Feb 22, 2010 4:19 am

Would be possible to split the render, save in HDD. And after all parts have been rendered, join them automatically?
3 x Geforce GTX470 | i7 960 | MB x58 classified 4 way sli | Win 7 64bit | 6Gb | Driver 257.21
notareal
Posts: 1
Joined: Fri Apr 16, 2010 8:40 am

radiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.

Radiance
Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering? ;)
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

notareal wrote:
radiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.

Radiance
Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering? ;)
in about one month from now, using an upcoming cooperation with a 3rd party.
it involves the new fermi 48bit memory model tesla systems/cards.

unfortunately i can't give any specifics about it yet.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “Demo Version Questions & Discussion”