OctaneRender® for 3ds max® v1.10[Current]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Cheers Karba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Thanks Karba
Now you can start the 1.11 version with new features and then sleep for a week.
Now you can start the 1.11 version with new features and then sleep for a week.

Thanks Karba for the new sun (ceillings are brighter now) 
Are" fake shadows" in the top list ?

Are" fake shadows" in the top list ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- Elvissuperstar007
- Posts: 2515
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
Ortographic camera I can not find
spectral_intensity
spectral_shift
spectral_intensity
spectral_shift
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Unfortunately for me the "new" sky looks about the same as the oldest model was. It is unnaturally blue. Like watercolor blue. Tints the entire image same way as the old one did. What was wrong with the sky in previous version (1.03) ? Why did you change it? Can't you put it back like a 3rd option or smth?
I have to go back to 1.03. because of this
The sky was there, realistic and all.. why keep messing around? I don't get it.
[edit]
Actually I'm not sure if the sky has changed or if the white balance is f*cked up.
Suv
I have to go back to 1.03. because of this

The sky was there, realistic and all.. why keep messing around? I don't get it.
[edit]
Actually I'm not sure if the sky has changed or if the white balance is f*cked up.
Suv
I wanna appology from my yesterday post. I was too harsh! But, as a part for my excuse, i hope you can imagine how frustrating the past few month were for me and i really hoped that it is fixed in the final 1.1 release!You could fix this issue even by yourself.
Thank you for your help - it worked. Why didnt you tell me that 4 month ago? You have no idea how many sleepless nights and how many google translations you would have saved me

I am no 3ds specialist. i know how to set up scenes, makes cameras, paths, materials, gizmos and all i need, but as soon as i have do get into 3ds deeper, like scripting and so on i am still a beginner!
Regards Chris!
Your post forced me to find some solution. So don't excuse. I have no idea why it doesn't work only with German interface currently to be honest.cfrank78 wrote:I wanna appology from my yesterday post. I was too harsh! But, as a part for my excuse, i hope you can imagine how frustrating the past few month were for me and i really hoped that it is fixed in the final 1.1 release!You could fix this issue even by yourself.
Thank you for your help - it worked. Why didnt you tell me that 4 month ago? You have no idea how many sleepless nights and how many google translations you would have saved me
I am no 3ds specialist. i know how to set up scenes, makes cameras, paths, materials, gizmos and all i need, but as soon as i have do get into 3ds deeper, like scripting and so on i am still a beginner!
Regards Chris!
suvakas wrote:Here's a comparison image. White balance is set to white (default value).
Version 1.03 looks natural, but the new 1.10 version is tinted to blue and looks exactly like the 1st sky model ("old" model) Octane had.
Why is that happening? Can you fix it?
Suv
http://render.otoy.com/forum/viewtopic.php?f=9&t=28312
- perro_abombao
- Posts: 89
- Joined: Sun Jun 03, 2012 1:00 am
- Location: Caracas, Venezuela.
spectral intensity, and spectra shift? I can´t see them