Keep images in VRAM (for animations)

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kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

When I am doing animations by exporting from Blender, Octane has to load all my image files each time (Can take a long time, depending on scene). Is this just how the program works, or is it moving my image files into VRAM each time. If it's the second, is it possible keep the images in VRAM between frames so Octane doesn't have to reload those image files for each frame?

Thanks in advance, and sorry if this is a stupid question.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

That's what I was getting at here:

http://render.otoy.com/forum/viewtopic.php?f=9&t=25681

Seems like they are aware that people are interested in this, but it's not top priority (and hey, with volume fog and dirt upcoming I can't complain too much).

CamN
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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