Octane Dirt

Discuss or ask critique about your current works
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icelaglace
OctaneRender Team
Posts: 168
Joined: Thu Jul 05, 2012 11:59 am
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pixelrush wrote:On the eye looks wrong, or perhaps it is just not enough samples?
Perhaps it shouldnt be applied to emitters or should be multiplied?? :roll:
Short render, it wasn't applied to the eye & the normals are wrong on the eyes, it's a wip mesh by a friend.
Not Octane Dirt related.
http://icelaglace.com
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n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
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Karba wrote:Unfortunately massive usage of dirt can lead to significant speed drop up to 3 times in this picture.
It would be great if octane could bake dirt map to a bitmap texture. That way one could tweak it a bit in paint application and also slowdowns wouldn't be a problem.

Nice progress on dirt so far:)

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

:o

Thanks so much.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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vinz
Licensed Customer
Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

Another dream come true ! i'm really impatient to put my hands on this ...
Great Work ;)
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
jimicorbet
Posts: 1
Joined: Mon Feb 11, 2013 12:27 pm

Is there any way we can have a render target support multiple cores, so we can have a Z-axis depth, dirt, material ID and outputs a target? May "save image" button to detect those deep channel output, and automatically save them in a hierarchical file format?
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Karba wrote:One more material
Karba, can you upload this dirt material please?
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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