How to get multiple object viewed through one camera

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adrencg
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I took a break from Octane a while to play with another GPU renderer purchase(begins with an A). I've now checked back in and started to play with Octane some more. One thing I can't figure out is using multiple objects. I can't seem to find a basic tutorial on this anywhere. Am I to understand that my entire scene needs to be one object? Also, camera navigation is FRUSTRATING. I spend 15 minutes trying to get one object centered in the viewport.

I will say I'm impressed with the speed of the renderer. Actually I'm amazed at how cleanly and quickly it renders(with exported textures intact) -- also no CPU involved. The thing missing for me personally, is a connection with my chosen 3d modeling/animation software, but I can deal with OBJ just fine. Looking forward to Collada support.
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James
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Currently, you can't "mix" multiple object files in the one view, that is something that you have to do in your modelling app, and then export an obj of everything.

As goes camera navigation, I think that there is a button on the way for sitting the whole scene into the view, not sure about that one though.
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radiance
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Hi,

Indeed before we have support for instances (which we don't have yet), you can only view one OBJ at a time,
so just export everything that you want to render to one OBJ file.

Regarding the camera navigation, we're working on improving this in the next update, but if you can be a bit more specific and give us more information why it's difficult that would help us improve it...

Radiance
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joseph
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navigation is something nice to develop...a good way is the option to place camera on a 2d plan of the scene(from above) as a first step and then use the current navigation for minor adjustments...
I hope that something like that will be possible in the future! ;)
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adrencg
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Radiance, it feels like there is no rotation in my navigation. Maybe it has something to do with scale from my XSI exports.
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radiance
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adrencg wrote:Radiance, it feels like there is no rotation in my navigation. Maybe it has something to do with scale from my XSI exports.
usually when people complain about navigation issues this is the case yes.
i'd check your export scale.

Radiance
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gristle
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I have not looked in a while, but would it be possible to have an option to have the camera angle units in degrees?
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radiance
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gristle wrote:I have not looked in a while, but would it be possible to have an option to have the camera angle units in degrees?
no, the plan is to use customized pluggable transform nodes, which allow you to use any type of value for them.
this is planned for beta3.

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gristle
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great.
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Voidmonster
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I don't imagine wall-collisions would be high on the list of priorities, but a 'set ground plane value' coupled with WASD + mouse style 'game navigation' would be pretty neat, and it's quite clear the renderer would support it.

I'm guessing the archvis folks would dig it too. :D
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