Render region
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- JulioCayetano
- Posts: 83
- Joined: Sun Feb 19, 2012 7:36 pm
+1!
I agree with Paquito. In complex scenes it would be quite useful to have the option to isolate an area of the render or an object of the scene.
Greetings from Madrid:-)
I agree with Paquito. In complex scenes it would be quite useful to have the option to isolate an area of the render or an object of the scene.
Greetings from Madrid:-)
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
When i have to render very big image and don't have enough ram (i suppose it's vram problem because i can't render images larger than 5000px)
I' used to render a sort of region that way :
I order to render very big image, i cut it by 4 (6000x4000 => 4x 3000x2000) :
then double the fov of the camera and play with the camera shift (-0.5,-0.5 / -0.5,0.5 / 0.5,-0.5 / 0.5,0.5)
You just have to rebuild the image in photoshop.
I' used to render a sort of region that way :
I order to render very big image, i cut it by 4 (6000x4000 => 4x 3000x2000) :
then double the fov of the camera and play with the camera shift (-0.5,-0.5 / -0.5,0.5 / 0.5,-0.5 / 0.5,0.5)
You just have to rebuild the image in photoshop.
+10 to render region - so many times I just need to render a small section for a still image fix...
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Or you need to render only a part of an image to match the image crop exactly
+1
+1
More than a render region tool, I would love to see a smart sampler, as explained in this topic: http://render.otoy.com/forum/viewtopic. ... er#p120775