OctaneRender™ Standalone 1.10

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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Inciner
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Posts: 57
Joined: Mon Oct 18, 2010 4:55 am
Location: Russia, Spb

Such a nice news! ))
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
1drworx
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Joined: Sun Mar 04, 2012 8:04 pm

Great news! You guys are awesome! :)
I7 2600k | EVGA gtx 660ti 2gb | Win 8 x64 | 16gb RAM
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ROUBAL
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Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Great news indeed ! Thank a lot ! :)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
pid18000
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Posts: 59
Joined: Mon May 31, 2010 1:50 pm

Thanks a lot for this release
The shadow caster was what I was missing the more

Can't wait to test the fog feature also
Win10 64 | GTX Titan | I7 5820K | 32GB
ardian_ian
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Posts: 70
Joined: Fri Aug 05, 2011 1:45 am

Damn proud with this Team!!!!!
Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
JuM
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Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

Shadow Catcher (matte) option does not work properly. I have told this before when you realsed 1.02 test still there is no change in it
Check this link for more information.

http://render.otoy.com/forum/viewtopic.php?f=27&t=26298
kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

JuM wrote:Shadow Catcher (matte) option does not work properly. I have told this before when you realsed 1.02 test still there is no change in it
Check this link for more information.

http://render.otoy.com/forum/viewtopic.php?f=27&t=26298

I set the material to black and made the opacity 50% and it gives me good results, give it a try.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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ROUBAL
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Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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The new daylight system seem to have brought back the black lower half of the environment.

It gives a nice color/effect for sunrise/sunset, but requires an infinite ground plane to hide the horizon line.

I tried to move all the geometry up to hide the horizon, and the camera as well, without success.

The horizon line is still visible. I can hide it with a background image of a sky, but it hides the sun and requires some transparency making the horizon line visible again !

Finally, I got rid of the horizon line by rotating a bit (of 1.2) all the geometry around the X axis.
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Last edited by ROUBAL on Wed Feb 06, 2013 3:28 am, edited 5 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

kavorka wrote:
JuM wrote:Shadow Catcher (matte) option does not work properly. I have told this before when you realsed 1.02 test still there is no change in it
Check this link for more information.

http://render.otoy.com/forum/viewtopic.php?f=27&t=26298

I set the material to black and made the opacity 50% and it gives me good results, give it a try.
Hehe. Thanks for the advice. However its not doing matte. Its transparent. I made a topic about this problem more than a month ago but still they didnt reply me with anything. Then they released the 1.1 version with the same error. In the feature list they call it shadow cather/matte material added but its not doing matte!. Anyways i hope they read this message or see my topic asap.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

reberts2 wrote:Will the new 1.1 PMC kernel ever work on older GPUs (compute model < 2.0)?
Thanks.
At the moment it doesn't look like it. It seems to be a compiler issues and we spent some trying to work around it, but didn't get anywhere, so we gave up. If for some reason the compiler decides to cooperate again, we will activate it again.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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