Killer Plant

Display your final art here...
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moxstudios
Licensed Customer
Posts: 19
Joined: Fri Apr 09, 2010 3:20 pm

Hi again
here is another Character i did all in Blender.
Here is the Octane Render version ;) .
Attachments
plant.jpg
Last edited by moxstudios on Mon Apr 19, 2010 7:19 pm, edited 3 times in total.
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mlody47
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Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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Love it
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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moxstudios
Licensed Customer
Posts: 19
Joined: Fri Apr 09, 2010 3:20 pm

Thannks :)
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mlody47
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Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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Really :) Will You submit it to competition?? It would my one of the favourites :)
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

great ;)
reminds me a lot of that movie, little shop of horrors :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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moxstudios
Licensed Customer
Posts: 19
Joined: Fri Apr 09, 2010 3:20 pm

Thanks radiance, that was my inspiration :D
I will make a version with different resolution for the competition.
Thanks mlody47
andrian
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Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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Awesome :shock:
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
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Voidmonster
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Posts: 54
Joined: Thu Apr 08, 2010 6:20 am
Location: Oceanside, CA
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Looks great!

My only quibble is that the glossy reflections look too sharp at glancing angles. Kinda like glazed porcelain.
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
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moxstudios
Licensed Customer
Posts: 19
Joined: Fri Apr 09, 2010 3:20 pm

Yes I tried to get rid of that but i didn't find any solution :(
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Voidmonster
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Posts: 54
Joined: Thu Apr 08, 2010 6:20 am
Location: Oceanside, CA
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moxstudios wrote:Yes I tried to get rid of that but i didn't find any solution :(
Maybe add more high-frequency detail to your bump map, but at very low amplitude? Tiny little micro-bumps?
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
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