Jason
Octane Dirt
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
This is going to be soooo much fun.
I was wanting to do something like this once the procedural texturing was more mature, but this works too.
Jason
Jason
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- Elvissuperstar007

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WOW!Karba wrote:Some extreme case
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Hmmm... well how does it perform with a just little dirt? If its not a lot different like 2/3 speed then that's fine I think. Unless you are doing something 'artisitic/rustic' in nature then you possibly only want to have things look 'not too new' 
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Great news! This will save some texture-making time.
On the eye looks wrong, or perhaps it is just not enough samples?
Perhaps it shouldnt be applied to emitters or should be multiplied??
Perhaps it shouldnt be applied to emitters or should be multiplied??
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55