
Edited :
I have tried to leave more space betwen the glass and the liquid without more succes.
I will try like in Indigo :in indigo you have to make the Glass and the liquid intersect a bit.
I'd say try again when we have MLT released, it will make a huge difference.ROUBAL wrote:I'm rendering a new image with the corrected scale and no alpha, and I can already see that the bottom of the jar is completely black !
I will try to leave more space betwen the glass and the liquid... With Indigo it is the opposite, you have to make the Glass and the liquid intersect a bit.
I have purchased indigo when it became commercial, but setting materials is so long that I almost never use it.
Have you tried to put rayepsilon to 0 in kernel preview mesh? It solved me a similar problem in a scene.ROUBAL wrote:I'm currently modifying the liquid volume to try like in indigo, but with more intersection volume.
Edit : tested : Still black, like old burned coffee in the jar... I will wait for MLT...
the issue is that in order to arrive there you have a very very low probability.ROUBAL wrote:@livuxman : RayEpsylon to 0 doesn't make much difference with 0.0001...
I have tried to increase the Raydepth to the maxi (1024) instead of 8 on my previous renders, and it is a bit better, but still very dark.
Huge set You got there.ROUBAL wrote:@mlody47 :You are right ! Hell, how di I missed that ? My watercolours box measures 6 meters !
I can almost swim in the jar !
I will try to reimport a rescaled obj and render again.
Thank you very much !