WIP: Blue room
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
cloth doesn't look realistic. especially pillow. the better programm for cloth is marvelous design. use it if you want create the best result.
Sorry for my English
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
it's a standalone package http://www.marvelousdesigner.com/ mainly used for fashion designers, but some archviz artist actually achieve very good results with it..here's few egzamples:PAQUITO wrote:mmm... second time I hear of that software. Is it easy to use? Does it work as standalone or is it a plugin?
Kizo/Arscom http://www.marvelousdesigner.com/forum/stories/13/hello,
BBB3 http://www.ronenbekerman.com/forums/wor ... ested.html
cheers
Hi,
If you have modo 601, you can run a recoil simulation--set up your collisions and fields, be sure your mesh is dense enough so it behaves naturally. This is the key to any good looking simulations in my opinion, brute force calculation (particles or hard fractures). If your mesh doesn't have the resolution for the simulation, it will come out at a lower quality looking stiff or unnatural.
Mikel
If you have modo 601, you can run a recoil simulation--set up your collisions and fields, be sure your mesh is dense enough so it behaves naturally. This is the key to any good looking simulations in my opinion, brute force calculation (particles or hard fractures). If your mesh doesn't have the resolution for the simulation, it will come out at a lower quality looking stiff or unnatural.
Mikel
Windows 8.1 | OctaneRender® v2.0 | Intel Core i7 4770K | 32GB RAM | x2 GeForce GTX 780 Ti SC (3GB/ea.)
Twitter: MikelMNJ
Twitter: MikelMNJ
The scene is completed. You can see it in the gallery section of the forum: http://render.otoy.com/forum/viewtopic.php?f=5&t=27837