Greetings everyone,
I am very passionate about rendering software and I recently purchased OctaneRender® after reading an article on vfxguide.com -- I have to say I am very impressed! Typically I work with RenderMan®, V-Ray or modo® and I'm super excited about the ease of use and instant feedback this software provides. The node set-up is very similar to SLIM in RenderMan® so I was able to jump right in. I dare-say this kind of performance increase is on the same level as the SSD, or when ZBrush pushed sculpting into the industry.
I am working on an interiour as sample work for a soon to be local start-up here in Thousand Oaks at the moment (using my apartment layout as reference). C&C welcome. I will most certainly have questions I hope this community can answer as I'm still very new to OctaneRender® I plan on doing several renders of different rooms. I believe I have some n-gons on my light switches and door frames. The normals are facing the correct direction in modo® -- I am using the Direct Lighting Kernel (Diffuse (4)) @ 3,000 s/px. At 1280x947 I am at 34 minutes with my 660Ti. When I first started this project (before I read about Octane) I was using the modo® default renderer, my render times in modo® were at three and a half hours or so at this resolution on my i7 3770K @ 4.6GHz -- the shaders were optimised for a visual balance and render times too! I giggled when I performed the same render in Octane! ... Giggled ... Image down-res'd a bit for the forum.
Tools:
modo®, OctaneRender®, Photoshop®
Next update:
Wall outlets, door locks/bolts/springs (front door), Central Air wall vent, Recessed lighting, Mirrored closet doors, Windowsills/Windows/Curtains, possible Kitchen cabinets/appliances if time permits this week.
Thanks for looking:
Gainsborough Interiour
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
nice start, Mikelmnj =)
one idea for framing: use tilt shift in order to have paralel vertical lines - that architects and designers rarelly like converging..
one idea for framing: use tilt shift in order to have paralel vertical lines - that architects and designers rarelly like converging..
Hi Glimpse,glimpse wrote:nice start, Mikelmnj =)
one idea for framing: use tilt shift in order to have paralel vertical lines - that architects and designers rarelly like converging..
Thank you for that tip, how is this accomplished in Octane?
Mikel
Windows 8.1 | OctaneRender® v2.0 | Intel Core i7 4770K | 32GB RAM | x2 GeForce GTX 780 Ti SC (3GB/ea.)
Twitter: MikelMNJ
Twitter: MikelMNJ
You should change from DL to PMC kernel for almost photorealistic because your GTX 660 Ti is good and supported by PMC. Your CPU uses OR!? loool But GPU only.
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Hi Nuno,
I will be sure to switch the Kernel to PMC for the final render, just using DL on the WIP renders for now.
The CPU bit was in regards to the original modo render times, before I switched over to Octane.
Mikel
I will be sure to switch the Kernel to PMC for the final render, just using DL on the WIP renders for now.
The CPU bit was in regards to the original modo render times, before I switched over to Octane.
Mikel
Windows 8.1 | OctaneRender® v2.0 | Intel Core i7 4770K | 32GB RAM | x2 GeForce GTX 780 Ti SC (3GB/ea.)
Twitter: MikelMNJ
Twitter: MikelMNJ
I too want to know that. How do you fix the verticals in Octane?mikelmnj wrote:Hi Glimpse,glimpse wrote:nice start, Mikelmnj =)
one idea for framing: use tilt shift in order to have paralel vertical lines - that architects and designers rarelly like converging..
Thank you for that tip, how is this accomplished in Octane?
Mikel
there should be a "lens shift" or smth simmilar in cam parameters - take a look around.
could not say exactly, 'cos my system is disasembled =) waiting for an upgrade..
better idea is actually simply place the camera, so it would be parralel with ground.
this will give most natural look =)
cheers
could not say exactly, 'cos my system is disasembled =) waiting for an upgrade..
better idea is actually simply place the camera, so it would be parralel with ground.
this will give most natural look =)
cheers
Here you can find the lensShift.
greetz,
greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
have your camera target 'Y" same as your camera pos 'Y', and then adjust the lens shift towards the bottom of the camera rollout, to pull the horizon away from dead centre...
photographers also shift left and right as well, particularly if there's something curved in the image, so focus on that and then shift left or right, if that makes sense
so that curved things (chandeliers etc) don't go too elliptical and wonky...
photographers also shift left and right as well, particularly if there's something curved in the image, so focus on that and then shift left or right, if that makes sense
so that curved things (chandeliers etc) don't go too elliptical and wonky...
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called