Custom plugin.ini for octane :?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

Hi guys!, am trying to setup two versions of my 3ds max 2013, one cpu where i use vray, mental ray, etc... and the other GPU where i use my lovely octane, so... i create a custom .ini named gpu_plugin.ini in the root folder of 3ds max.. then i moved my octane 3ds max .dlr to a new folder inside plugins folder called GPU. so i assign the new path to this custom .ini file, then duplicate the shortcuts of max and named one cpu and the other gpu... then in properties of the gpu shortcut i assign this "C:\Program Files\Autodesk\3ds Max 2013\3dsmax.exe" -p gpu_plugin.ini.
load 3ds max but no octane being loaded.... :cry: anyone there did this?
i want to make this because i have a render node cpu only and makes me problems if for example i accidentally loaded something from octane... and then net render... the node asks me for octane and it wont render... so i want to separate in 2 one just for cpu and the other one just for octane, please help!

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3dboxx w-4920
intel core i7-3960x 3.30 ghz
32 gb ram
win 7 64 bit
2x nvidia geforce gtx 580
1x nvidia quadro 4000
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

come one guys!, someone must know something about this!?
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
User avatar
alvius
Licensed Customer
Posts: 6
Joined: Thu Dec 15, 2011 12:18 pm

You need to specify full path to you INI file after -p flag.

UPDATE:

I tried loading Octane 1.03 from different location and it just does not load. Plugin can't find octane.dll which by default is in 3ds max root folder. I've tried adding path to octane.dll to environment variable PATH. Max loads but crashes to desktop as soon as I choose Octane as rendered. Only way to make this work is to leave octane.dll and octane.dat in default 3ds max folder.

Batch file:

set PATH=C:\octane;%PATH%
call "C:\Program Files\Autodesk\3ds Max 2013\3dsmax.exe" -p C:\octane.ini

octane.ini file:

[Directories]
plugin_octane=C:\octane\plugins

Files are located like this:

C:\octane\octane.dat
C:\octane\octane.dll
C:\octane\plugins\Octane3dsmax.dlr

Hope somebody know how to force max load dll from different than root directory.
Last edited by alvius on Tue Jan 29, 2013 12:34 pm, edited 1 time in total.
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

done, and nothing... doesn't seem to work....
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

thanks alvius, not an easy task seems like, ive tried your way, and nothing... too... this is not so cool... :cry:
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

come on guys!, no one??
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

very frustrating...
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Assign Octane as Renderer, change all the settings as desired, save as maxstart.max
Next time you start Max, it opens with Octane as Renderer with all the settings you chose...

Resp: Save two versions, maxstart.max and maxstart_O.max then you can
load very quickly the other renderer.

Is this what you wanted?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

hi, actually, no, what i meant is that max only loads octane as a plugin, what you suggest its only to use octane as a default renderer for max, but the other thing is kinda tricky... just to be able to run like 2 versions of my installation of max, with different plugin.ini file, so this way you can setup a 3ds max GPU version, and it will load max with just the compatibles plugins with octane, and the other isthe cpu version, this version wont load octane at all, so this way you will not have any problem when working with a renderfarm, about plugins, etc.. this so frustrating... :cry:
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
User avatar
alvius
Licensed Customer
Posts: 6
Joined: Thu Dec 15, 2011 12:18 pm

I just tested 1.18 and 1.20 and both versions seem to load fine from remote location.

Tested on Windows 8 Pro x64, Max 2014 SP3, Octane for 3ds Max 1.18 and 1.20.

Octane3dsmax.dlr was loaded by INI file and octane.dat, octane.dll and vcomp100.dll where loaded by pointing PATH variable to them. Will do more testing with bat/python bubbles in the evening and write down detailed instructions tomorrow.
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