I was playing a bit more with octane render.
The modeling an textures are done in blender 2.5
the bump map is a image from cg textures.
Four leg metalic beetle
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- DigitalDouble
- Posts: 40
- Joined: Tue Apr 06, 2010 2:37 am
Great stuff
Win Vista x32 | 8800 GTS 512 | Xeon X3350 2.66GHz | 4GB
- Voidmonster
- Posts: 54
- Joined: Thu Apr 08, 2010 6:20 am
- Location: Oceanside, CA
- Contact:
That's looking great!
Are you using an AO mask to dull the reflections?
Are you using an AO mask to dull the reflections?
-Zak Jarvis
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
Rendering with Phenom X4 9550 @ 2.20Ghz, 8 gigs of ram, Win7 64bit, GeForce GTX 260 @ 576MHz, 216 core
- moxstudios
- Posts: 19
- Joined: Fri Apr 09, 2010 3:20 pm
Thanks!
Yes i did use AO with high pass filter in Photoshop for the reflections.
Yes i did use AO with high pass filter in Photoshop for the reflections.