Villa Giano sun test

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi, another refresh of my Villa Giano project (one of my first projects with octane of about two years ago)
http://render.otoy.com/forum/viewtopic.php?f=5&t=4683
this time with the new sky system, bloom, glare and instances for the grass. The ultimate sequence is rendered in DL 4 GI for 6' per frame, all the other sequences are rendered in DL 3 AO for 1':30" per frame at 1024 at 1280 x 720.
please remember to switch on the speakers or put the headphones ;)
ciao beppe
[vimeo]http://www.vimeo.com/57929023[/vimeo]
[youtube]http://www.youtube.com/watch?v=QKLrXLhfJlY&sns=em[/youtube]
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Very nice sun simulation! I only have one comment thats ruining the sequence in my eyes.. Its the bricks.. In my eyes they are both too big, and much too lowres in detail. I assume the building is 8m high something, but it seems its only around 45-50 bricks in height, making them something like 16cm high, where they are usual 90mm with 10mm between. Also on the closeups shot on the roof, they are painfully low in detail. Otherwise it looks really nice!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
User avatar
suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Lighting looks good. Very nice mood.
Only thing that bothers me is the sun glare. It's too strong. I know the effect is cool and all, but it's a bit too much.
Almost like a UFO in some shots.

Suv
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

@PeterCGS: i totally agree with you, the bricks material is terrible, especially the texture :( i was so hypnotised by the sky that i totally forgot to change them :(

@suvakas: now i understand who hypnotised me :D
ciao beppe
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

money

.. so this is how glare and bloom is properly used.. this the built in glare effect I suppose?
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

yes of course, the effect is a bit exaggerated to be the real protagonist of the animation ;)
ciao beppe
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

really a nice video Bepe,

some parts looks really great and realistic, unfortunately some other parts looks not so special (I think is an AO -3- issue)

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Post Reply

Return to “M is for Metaverse Gallery”