Animation/test - Corvette dark style

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Curious guy wrote:wow. :shock:

Is octane currently suporting animation? Or you just have to do some hack?
Because Im really interested in buying octane if its possible to do animations (either the hacky way or not).
the 2.1 update released early next week will.

Radiance
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Curious guy
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radiance wrote: the 2.1 update released early next week will.
Radiance
That was fast, thanks.
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[gk]
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I second buda's comments more or less
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Fueye
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I don't agree.

I describe it as "Dark Style" and mean something like "Film Noir", or "Sin City" Style, not 100% Photoreal Product Rendering
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Win XP 64 / PNY Geforce GTX470 / Q6700 2.67GHz / 8GB
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[gk]
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it's all good, you don't need to explain that - we can see it.
I just think the wabble/wave last too long. The green floor colour wise offs from a neutral 3 colour base palette ( distracts my eye atleast )
Specular too hard.
I think its fine, but there is room for some improvements. Just like with mostly anyone's work, including my own.
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mlody47
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yeee there's ALWAYS something to improve
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Kitsune
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radiance wrote:the 2.1 update released early next week will.
High quality rendering would benefit from MLT. I guess that beta 2.2 with MLT comes quite fast after 2.1 is released?
Windows 7 64 bit | Geforce GTX 570 | Intel i7 2600 3.9 GHz | 16 GB
Fueye
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I like the hard Specs (in this case only).

I found this :
Attachments
veyron.jpg
Win XP 64 / Zotac Geforce GTX470 / Q9550 2.83GHz / 8GB
Win XP 64 / PNY Geforce GTX470 / Q6700 2.67GHz / 8GB
Fueye
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Joined: Mon Feb 22, 2010 10:24 pm
Location: Berlin

but, maybe i try it again with the new beta 2.1 ;-)
Win XP 64 / Zotac Geforce GTX470 / Q9550 2.83GHz / 8GB
Win XP 64 / PNY Geforce GTX470 / Q6700 2.67GHz / 8GB
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